{"name":"Bandit","intro_text":"[p]Dealing with street gangs is a fact of life for many, and as the saying goes, if you can\u2019t beat them, join them. Bandits work their way through the dangerous underbelly of society. They might start as lowly thugs, but if they\u2019re ambitious and ruthless enough, they might be the next crime boss of the city.[\/p]\r\n[p]Every gang has its own style (something that obviously goes double for poser gangs). Raffen Shiv form highway robber gangs while booster gangs might have nearly religious veneration for enhancements. Players with Bandit characters should talk to the GM about what their gang is like. One of those in Cyberpunk RED on page 308-309 might be a good start. Once you have a name for your gang, you can use the lifepath tables to help flesh it out.[\/p]\r\n[p]A combination of their ability to handle the roughest part of society and the contacts within their gang is what defines bandits. In cyberpunk, attitude is vital to anyone who wants to get anywhere, but in a gang, it\u2019s all you really have. Those who are good at what they do and demand respect for it rise in rank, those who aren\u2019t good but demand respect anyway will die. But those who don\u2019t stick up for themselves won\u2019t get anywhere, and that\u2019s worse.[\/p]\r\n[p]Individuality and community are equally important to Bandits and without the former, you won\u2019t get the latter. For a gang to be strong, everyone in it has to be as tough as possible and that\u2019s how you\u2019ll know that calling on the others gives you the best ruffians the streets can muster. Prove how badass you are and everyone else will try to prove themselves to you! Rule the streets and let everyone hear the roar if their toughest Bandit![\/p]\r\n[quote|Maelstrom recruiter]Ya strong \u2018nuff to chrome up? Split some nerves?[\/quote]","lifepath":"[container:wide-cols][container:section][h4]What kind of gang are you in?[\/h4]\r\n[table][tr][th][roll:1d10][\/th][th]Type[\/th][\/tr]\r\n[tr][td]1[\/td][td]Poser gang for a specific style. Choose one or roll 1d6: 1: steampunk, 2: glamor and glitter, 3: gothic rock, 4: film noir, 5: classic movie, 6: a specific artist[\/td][\/tr]\r\n[tr][td]2[\/td][td]Booster gang that praises cybernetic enhancements.[\/td][\/tr]\r\n[tr][td]3[\/td][td]A violent power gang where might is the goal.[\/td][\/tr]\r\n[tr][td]4[\/td][td]Exotic poser gang that uses body sculpting to give members a non-human appearance.[\/td][\/tr]\r\n[tr][td]5[\/td][td]Chemical booster gang. Emphasis is on combat drugs and bio-enhancements.[\/td][\/tr]\r\n[tr][td]6[\/td][td]The gang are idealists who see themselves as the ultimate protectors of the innocent, opposition to fascists, patriots, or some other virtue.[\/td][\/tr]\r\n[tr][td]7[\/td][td]The members have joined up only from disdain for other gangs and will only stick around for now.[\/td][\/tr]\r\n[tr][td]8[\/td][td]The gang is centered around a family or bloodline[\/td][\/tr]\r\n[tr][td]9[\/td][td]Doomsday cult or a conspiracy theorist group.[\/td][\/tr]\r\n[tr][td]10[\/td][td]Cult who worships some obscure entity or has a very alternative take on a traditional religion.[\/td][\/tr][\/table][\/container]\r\n[container:section][h4]When things go wrong, they use...[\/h4]\r\n[table][tr][th][roll:1d6][\/th][th]Methods[\/th][\/tr]\r\n[tr][td]1[\/td][td]Murder. Corpses don\u2019t talk back or tell on you.[\/td][\/tr]\r\n[tr][td]2[\/td][td]Blackmail and coercion. Which means needing dirt on everyone, just in case.[\/td][\/tr]\r\n[tr][td]3[\/td][td]Fear. Which means following up on even the worst threats or they\u2019ll all lose their meaning.[\/td][\/tr]\r\n[tr][td]4[\/td][td]Dependency. If they can\u2019t make it without your drugs or cyberware, they have to come back.[\/td][\/tr]\r\n[tr][td]5[\/td][td]Kidnapping. No one will believe a joytoy doll on the other side of the world.[\/td][\/tr]\r\n[tr][td]6[\/td][td]Framing. With enough connections, the police arrests the ones you want.[\/td][\/tr][\/table][\/container]\r\n[container:section][h4]How does the gang make money?[\/h4]\r\n[table][tr][th][roll:1d10][\/th][th]Main Source[\/th][\/tr]\r\n[tr][td]1[\/td][td]Illicit drugs[\/td][\/tr]\r\n[tr][td]2[\/td][td]Racketeering[\/td][\/tr]\r\n[tr][td]3[\/td][td]Robberies[\/td][\/tr]\r\n[tr][td]4[\/td][td]Sex work[\/td][\/tr]\r\n[tr][td]5[\/td][td]Smuggling[\/td][\/tr]\r\n[tr][td]6[\/td][td]Hacking[\/td][\/tr]\r\n[tr][td]7[\/td][td]Gambling[\/td][\/tr]\r\n[tr][td]8[\/td][td]Fighting or Racing[\/td][\/tr]\r\n[tr][td]9[\/td][td]Scams[\/td][\/tr]\r\n[tr][td]10[\/td][td]Scavenging[\/td][\/tr][\/table][\/container]\r\n[container:section][h4]What\u2019s the gang\u2019s main hangout?[\/h4]\r\n[table][tr][th][roll:1d6][\/th][th]Hangout[\/th][\/tr]\r\n[tr][td]1[\/td][td]Night Club or Bar[\/td][\/tr]\r\n[tr][td]2[\/td][td]Abandoned Factory[\/td][\/tr]\r\n[tr][td]3[\/td][td]Thematic to the gang type, such as a cemetery for a goth gang[\/td][\/tr]\r\n[tr][td]4[\/td][td]Secret hideout[\/td][\/tr]\r\n[tr][td]5[\/td][td]Behind a legitimate business venue[\/td][\/tr]\r\n[tr][td]6[\/td][td]A privately owned homestead[\/td][\/tr][\/table][\/container]\r\n[container:section][h4]The gang\u2019s current boss is...[\/h4]\r\n[table][tr][th][roll:1d10][\/th][th]Boss[\/th][\/tr]\r\n[tr][td]1[\/td][td]Violent and ruthless, but fair[\/td][\/tr]\r\n[tr][td]2[\/td][td]Leaves almost everything to underlings[\/td][\/tr]\r\n[tr][td]3[\/td][td]Self-indulgent but fun[\/td][\/tr]\r\n[tr][td]4[\/td][td]Paranoid and scheming, but an effective leader[\/td][\/tr]\r\n[tr][td]5[\/td][td]Prone to nepotism, but caring and friendly[\/td][\/tr]\r\n[tr][td]6[\/td][td]Just one in a long line of bosses who never survive long[\/td][\/tr]\r\n[tr][td]7[\/td][td]A former Edgerunner who took a bullet to the knee[\/td][\/tr]\r\n[tr][td]8[\/td][td]Likely in the pocket of a megacorp, but pulls in eddies[\/td][\/tr]\r\n[tr][td]9[\/td][td]A complete creep, but keeps other nasties at bay[\/td][\/tr]\r\n[tr][td]10[\/td][td]Unclear. The boss got killed and now there\u2019s a power vacuum at the top[\/td][\/tr][\/table]\r\n[p]Establish a name for the gang\u2019s leader and talk to the GM about who in the gang you would typically answer to.[\/p][\/container]\r\n[container:section][h4]Connection Qustions[\/h4]\r\n[p]Ask these questions to different players about their characters to build existing relationships.[\/p]\r\n[ul][li]What trouble with my gang did I get you out of?[\/li]\r\n[li]Who did I attack for you?[\/li]\r\n[li]Why would you trust my gang over others?[\/li][\/ul][\/container][\/container]","role_ability":"[container:row][container:col-12 col-md-6][p]Add your Bandit rank to facedowns within your gang and half (rounded down) with members of other gangs who\u2019ve heard of you. Criminal connections are reflected in your ability to bully other gang members into doing what you want. The lower ranks fall in line easier, but they\u2019re the least capable and most reckless. Sacrificing members without rewards will soon result in no one listening to you, despite your rank.[\/p]\r\n[p]Your tough attitude allows you to suck it up when you\u2019re injured. A number of times depending on your Role eank, you ignore any penalties for wound states for the next minute and you heal 1d6 HP. Dor the duration, you take 2 instead of 5 damage due to the Foeign Object Critical Injury, but other critical injuries are unchanged.[\/p][\/container]\r\n[container:col-12 col-md-6][table][tr][th]Rank[\/th][td]1-3[\/td][td]4-6[\/td][td]7-9[\/td][td]10[\/td][\/tr]\r\n[tr][th]Uses[\/th][td]2[\/td][td]3[\/td][td]4[\/td][td]5[\/td][\/tr][\/table][\/container][\/container]\r\n[hr]\r\n[container:narrow-cols][container:section][h3]Bandit Rank 1-2[\/h3]\r\n[p]You still haven\u2019t proven yourself enough to boss others around, but attempting it is good practice.[\/p][\/container]\r\n[container:section][h3]Bandit Rank 3-4[\/h3]\r\n[p]After a successful facedown, fresh recruits will follow your orders for as long as they think you can check up on them. They still won\u2019t risk their lives or the lives of loved ones.[\/p][\/container]\r\n[container:section][h3]Bandit Rank 5-6[\/h3]\r\n[p]The low-level thugs of the gang will follow your orders if they don\u2019t have a reason not to, but they won\u2019t risk their lives or the lives of loved ones without a successful facedown.[\/p][\/container]\r\n[container:section][h3]Bandit Rank 7-8[\/h3]\r\n[p]Newer members know to follow your orders unquestioningly if they want to stay in. After a successful facedown, more seasoned thugs or even a specialist (comparable to an Exec\u2019s team member) will do a job for you.[\/p][\/container]\r\n[container:section][h3]Bandit Rank 9-10[\/h3]\r\n[p]You are part of the leadership or even the top honcho! As a result, only those in positions of power would question your orders and a snarl is enough to get the rabble in line. This power comes at a price; the overall power of the gang depends on your actions. If you don\u2019t provide for the gang, you\u2019ll have to deal with coup attempts or find that being the boss doesn\u2019t mean much without a gang to boss.[\/p][\/container][\/container]","starting_weapons_and_armor":"[ul][li][blocklink:1382111] [i]or[\/i] [blocklink:1392641][\/li]\r\n[li][blocklink:1392486][\/li]\r\n[li][blocklink:1392651][\/li]\r\n[li]Basic Rifle Ammunition \u00d7100 [i]or[\/i] Basic Shotgun Shell Ammunition \u00d7100[\/li]\r\n[li]Basic H Pistol Ammunition \u00d730[\/li]\r\n[li][blocklink:1392505] (SP11)[\/li]\r\n[li][blocklink:1392507] (SP11)[\/li][\/ul]","starting_outfit":"[ul][li][blocklink:1377817][\/li]\r\n[li][blocklink:1377917][\/li]\r\n[li][blocklink:1392516][\/li]\r\n[li][blocklink:1392653][\/li]\r\n[li][blocklink:1377923][\/li]\r\n[li][blocklink:1392654] \u00d72[\/li]\r\n[li][blocklink:1392655] \u00d72 [i]or[\/i] [blocklink:1392656] \u00d75 [i]or[\/i] [blocklink:1392658] \u00d75[\/li]\r\n[li]Clothes:[ul][li]Gang Colors: Bottoms \u00d72, Tops \u00d72, Jacket \u00d73, Footwear \u00d72, Jewelry, Mirrorshades, Hat[\/li][\/ul][\/li][\/ul]","starting_cyberware":"[ul][li][blocklink:1392660][\/li]\r\n[li][blocklink:1392661][\/li]\r\n[li][blocklink:1392663][\/li][\/ul]\r\n[p]PSYCHE loss: 17; Max PSYCHE reduction: 5[\/p]","starting_gear_notes":"\u20ac$400","image":"5455099","tags":"role","isShared":"on","templateId":"15672","blockId":"1367913","world":"0baac2f7-d94e-47c2-a9e3-d2e7bbd18940","folder":"25795"}