Armor Conversion
ScarterraD10 has three kinds of damage: bashing, lethal, and persistent. But the overwhelming majority of the time, players characters are dishing out and receiving lethal damage.
Wearing armor takes a little bit of the lethality bit of the lethality of lethal damage.
If a character is wearing armor, or has an armor like ability, than every time they take unsoaked damage, one level of lethal damage is converted to bashing damage.
So if a character would normally take five levels of lethal damage, instead he takes four level of lethal and one level of bashing damage.
If a character would normally take three levels of lethal damage, instead he takes two levels of lethal damage one level of bashing damage.
If a character would normally take one level of lethal damage, he would instead one level of bashing damage.
Even though bashing damage is received, the character does not get to soak this damage with his/her Stamina. Stamina is only used to soak bashing damage that is purely bashing damage before conversion.
Armor conversion does not apply to Persistent Damage

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