Standard Player Characters receive one "free" dot in all nien attributes and then receive 15 dots of attributes to allocate among the nine attributes as they see fit.
25 dots of
Abilities (Max 3 in any one ability before freebie points), a starting
Willpower 3
At this stage, players must put at least one dot in every attribute and players may not place more than three dots in a single ability.
After this get freebie points. 20 freebie points is for promising young heroes with lots of potential. 40 freebie points is for heroes with a a bit of seasoning.
Freebie Point Costs
Freebie points can be used to raise any basic traits to the player's specifications.
Attributes 5 freebie points per dot
Abilities 2 freebie points per dot
Willpower 2 freebie points per dot
Ability Specialization: One freebie point buys two Specializations (for two separate abilities, you cannot start with two specializations in one ability).
Freebie points can also be used to buy magical abilities.
Arcane Spell Caster 3 freebie points
Arcane Magic Dot up to 3 4 freebie points per dot
Arcane Magic dot above 3 5 freebie points per dot
Starting Spells: Starting arcane spellcasters get one free spell per level. A character starting with two dots of Illusion start out with one free Second Circle Illusion spell and one free first Circle Illusion Spell.
Additional Spells: First Circle spells cost one freebie point, Second Circle spells cost two freebie points, and so on and so forth.
Divine Spell Caster 3 freebie points
Divine Magic Dot up to 3 4 freebie points per dot
Divine Magic dot above 3 5 freebie points per dot
Characters can also take
Merits and
Flaws . Merits and Flaws are advantages or disadvantages that cannot easily be represented by dots on a character sheet.
Taking Merits decreases a character's freebie point pool. Taking Flaws increases a character's freebie point pool.
If a player wants a rare ability, the first dot costs double (double ability points, double freebie points, or double experience points). All subsequent dots cost the normal price.
Raising Characters After Character Creation
After character creation, characters advance by spending experience points. Experience points are awarded at the end of every session at the game master's discretion.
Raise an Attribute Current rating x 4
First dot of new Ability 3
Additional dot of an Ability Current Rating x 2
Raise Willpower Current Rating x 1.5 (round up),
Strength of Will moments allow Willpower to purchased at Current Rating
New ability specialization First one is 1, second one is 2, third one is 3
New ability area of expertise First one is automatic when you take a dot of the ability, subsequent areas of expertise only cost a single experience point.
New
Merit: Freebie point cost x 2
Remove a Flaw: Freebie point cost x 2
New divine magic dot 5
Additional divine magic dot Current rating x 5
New Arcane Magic dot 4
Additional Arcane magic dot Current rating x3
New arcane spell spell circle x 2 – any discounts for related spells
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