Common Fighting Spirits

Any theurgist or favored soul can potentially learn Spirit Magic to summon lesser minions of their patron deity to fight on their behalf.   Regardless of the deity involved, the basic fighting capabilities of these spirits are roughly the same. Land based creatures are roughly the size of a lion even if there base animal is normally much smaller than a lion. Air based creatures are roughly the size of a large eagle even if there base animal is much smaller than an eagle.   There are variations in what can be summoned but most divine spellcasters stick with the two default settings of their god or goddess.    
Mera: Dove or Dog (usually blue or white)   Hallisan: Eagle or Lion (usually red)   Zarthus: Owl or Cat (usually silver or gray)   Korus: Hawk or Wolf (usually green)   Khemra: Kite or Leopard (usually gold)   Nami: Zephyr or Mongoose (usually gold or white)   Greymoria: Raven or Polecat (usually blue or purple)   Phidas: Magpie or Fox (usually silver or gray)   Maylar: Vulture or Hyena (usually red or black)
Ragani summoning Sam the spirit eagle by Zeta Gardner
Basic fighting spirit (land)   Willpower 5 Lethal Soak 4   Dexterity 4, Strength 4, Stamina 4, Appearance 3, Charisma 2, Manipulation 2, Intelligence 3, Perception 3, Wits 3   Simple Abilities: Alertness 2, Animal Ken 2, Athletics 3, Brawl 3, Dodge 3, Empathy 1, Intimidation 3, Stealth 3, Survival 2, Theology 1   Natural Weapons: Claw or bite for six dice of lethal damage. Cold Iron Vulnerability: Cold iron weapons inflict an automatic additional level of damage against spirits.   Repulsed by Salt: Most spirits cannot cross a line of salt..   Spirit Tongue: This spirit can speak any mortal language.   ●●● OK, Banished   ●●●● OK, OK, OK, -1, -1 Banished   ●●●●● OK, OK, OK, OK, -1, -1. -3, -5 Banished   Basic fighting spirit (flyer)   Willpower 5 Lethal Soak 3   Dexterity 5, Strength 3, Stamina 3, Appearance 3, Charisma 2, Manipulation 2, Intelligence 3, Perception 3, Wits 3   Simple Abilities: Alertness 3, Animal Ken 2, Athletics 3, Brawl 3, Dodge 3, Empathy 1, Intimidation 3, Stealth 3, Survival 2, Theology 1   Natural Weapons: Claw or bite for five dice of lethal damage.   Cold Iron Vulnerability: Cold iron weapons inflict an automatic additional level of damage against spirits.   Repulsed by Salt: Most spirits cannot cross a line of salt.   Spirit Tongue: This spirit can speak any mortal language.   ●●● OK, Banished   ●●●● OK, OK, OK, -1, -1 Banished   ●●●●● OK, OK, OK, OK, -1, -1. -3, -5 Banished


Cover image: Ragani summoning Sam the spirit eagle by Zeta Gardner

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