Dizzy Poison
Resisted at difficulty 6 with a small dose put on an arrowhead, or spear point.
Difficulty 7 to resist if using a double dose. Difficulty 8 to resist if using a quadruple dose.
If you poison a melee weapon, you are generally going to lose a dose of poison per hit.
Stamina Roll to resist
Botch: No actions at all of for 30 seconds (one combat round). This means a flying target will drop like a stone. One die everything penalty ten minutes, One die Dexterity penalty twenty minutes, one die fine motor skills penalty (including flying) for forty minutes. Penalties are cumulative Failure: One die everything penalty two minutes, One die Dexterity penalty five minutes, one die fine motor skills penalty (including flying) for twenty minutes. Penalties are cumulative One Success: One die everything penalty for 30 seconds (one combat round), One die Dexterity penalty two minutes, one die fine motor skills penalty (including flying) for five minutes. Penalties are cumulative Two Successes: One die Dexterity for 30 seconds (one combat round), one die fine motor skills penalty (including flying) for two minutes. Penalties are cumulative Three Successes: one die fine motor skills (including flying) for 30 seconds (one combat round). -1 difficulty resisting next dose of poison. Four Successes: No effect, -1 difficulty resisting next dose of poison.
Type
Organic
Odor
bitter and foul
Taste
bitter and foul
Color
like somewhat brownish honey
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