Embody Theurgy

All theurgic spheres manifest the power of the Nine in some fashion. Embody theurgy is a both literal and more abstract than most spheres. The Embody sphere involves gaining strength through pain and sacrifice, something that resonates well with the god Phidas. Phidas' theurgists have a special aptitude for Embody theurgists though holy warriors of many affiliations often choose to learn this sphere.     • Mercy and Retribution: The theurgist calls upon their patron’s ire or mercy to make weapons more of less dangerous.   Convert one of more willing subject’s weapons or natural attacks from lethal to bashing or bashing to lethal. Each success can convert an additional target. Range of this is touch. Spread     •• Blood and Will: Tuning into the divine energy in all beings, the theurgist draws power from their enemies pain.   The next time the caster deals damage in combat, the damaged entity makes a willpower roll opposed to the casting roll. For each net success the caster got they gain a point of mana, which can take them over their normal maximum. If the caster got at least one net success the damaged entity also loses a point of temporary willpower. Mana over the caster’s maximum disappears at the end of the scene.   Instant     ••• Strength through Strife: Drawing strength from a desperate situation, the theurgist becomes a more dangerous agent of their deity the closer they are to death.   For the duration of the spell the target treats wound penalties as bonus dice. If a target is under the effects of this power and Wrath •• they have neither bonuses nor penalties from wounds. Persistent     •••• Divine Providence: The theurgist draws upon their deity’s benevolence to bestow fortune.   The next time the target spends a Willpower point for an automatic success, they instead add 1 success for every two successes on the casting roll, rounded down. Multiple instances of this effect cannot be stacked. Persistent     ••••• Avatar of Might: The theurgist becomes an avatar of their deity, striking down foes with divine might.   The caster gains the following abilities:   - Increased Size: The character gains 50% in size, gaining +2 Str, +1 Dex, +1 Sta. Puny characters no longer count as puny.   - Radiant Aura: The character is surrounded by a glowing nimbus in their deity’s color. The difficulty to target the character with melee or ranged attacks or spells increases by 1, while stealth becomes impossible outside of very unusual situations.   - Otherworldly Mien: The difficulty of all Leadership and Intimidation rolls decrease by 2.   - Immortal Resilience: The character gains 3 additional bruised health levels.   - Divine Protection: The character gains 4 additional soak dice against all damage types.   Persistent


Cover image: by Me with Midjourney

Comments

Please Login in order to comment!