Ocumati RPG Stats
Adolescent Ocumatus Stats
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Willpower 6 Lethal Soak 5
Dexterity 3, Strength 2, Stamina 4, Appearance 3, Charisma 3, Manipulation 3, Intelligence 3, Perception 5, Wits 4
Abilities: Animal Ken 2, Alertness 5, Athletics 3, Brawl 3, Dodge 3, Empathy 1, Etiquette 1, Hearth Wisdom 1, History 1, Intimidation 3, Investigation 1, Stealth 2, Subterfuge 2, Survival (+1 tracking) 2
Rare Abilities: Arcana 1, Spellcraft 1, Use Magic Device 1
Health: OK, OK, OK, -1, -1, -2, -2, -3, -3 -5, Incapacitated
Hover: Ocumati can hover and fly
Bite: 6 dice lethal
Telekinesis: Ocumati are telekinetic though their strength is not very great relative to their size.
Eye Rays: Ocumati can use all their eye rays while still taking physical actions. The central eye resists magic with ten dice. The other rays use permanent Willpower as the casting dice pool.
Anti-Magic Ray: The central eye suppresses all magic with ten dice of resistance. This suppresses their other eye rays, so a ocumatus often closes their central eye when going on the offensive.
Improved Charm: Resisted by Willpower, humanoids resist at +1 difficulty.
Detect Magic, Detect Poison
Daze: Resisted by Willpower or lose next action
Invocation: Rays only
Cause Fear: Resisted by Willpower
Typical Ocumatus Stats
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Willpower 7 Lethal Soak 6
Dexterity 3, Strength 2, Stamina 5, Appearance 4, Charisma 3, Manipulation 4, Intelligence 4, Perception 5, Wits 5
Abilities: Animal Ken 2, Alertness 5, Athletics 3, Brawl 3, Commerce 1, Dodge 3, Empathy 1, Etiquette 1, Hearth Wisdom 1, History 1, Intimidation 3, Investigation 2, Stealth 2, Subterfuge 3, Survival (+1 tracking) 2
Rare Abilities: Arcana 2, Spellcraft 1, Use Magic Device 2
Health: OK, OK, OK, OK, -1, -1, -1, -2, -2 -3, -3 -5, Incapacitated
Hover: Ocumati can hover and fly
Bite: 6 dice lethal
Telekinesis: Ocumati are telekinetic though their strength is not very great relative to their size.
Eye Rays: Ocumati can use all their eye rays while still taking physical actions. The central eye resists magic with ten dice. The other rays use permanent Willpower as the casting dice pool.
Anti-Magic Ray: The central eye suppresses all magic with ten dice of resistance. This suppresses their other eye rays, so a ocumatus often closes their central eye when going on the offensive.
Improved Charm: Resisted by Willpower, humanoids resist at +1 difficulty.
Detect Magic, Detect Poison
Daze: Resisted by Willpower or lose next action
Invocation: Rays only
Cause Fear: Resisted by Willpower
Elder Ocumatus Stats
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Willpower 8 Lethal Soak 7
Dexterity 4, Strength 5, Stamina 6, Appearance 4, Charisma 3, Manipulation 5, Intelligence 5, Perception 6, Wits 5
Abilities: Animal Ken 2, Alertness 5, Athletics 3, Brawl 3, Commerce 3, Dodge 3, Empathy 3, Etiquette 2, Hearth Wisdom 3, History 3, Intimidation 5, Investigation 3, Stealth 2, Subterfuge 4, Survival (+1 tracking) 3
Rare Abilities: Arcana 3, Spellcraft 2, Use Magic Device 3
Health: OK, OK, OK, OK, OK, OK, -1, -1, -1, -2, -2, -2 -3, -3 -5, Incapacitated
Hover: Ocumati can hover and fly
Bite: 9 dice lethal
Telekinesis: Ocumati are telekinetic though their strength is not very great relative to their size.
Eye Rays: Ocumati can use all their eye rays while still taking physical actions. The central eye resists magic with twelve dice. The other rays use permanent Willpower as the casting dice pool.
Anti-Magic Ray: The central eye suppresses all magic with twelve dice of resistance. This suppresses their other eye rays, so an ocumatus often closes their central eye when going on the offensive.
Improved Charm: Resisted by Willpower, humanoids resist at +1 difficulty.
Detect Magic, Detect Poison, Detect Thoughts
Daze: Resisted by Willpower or lose next action
Invocation: Rays only
Cause Fear: Resisted by Willpower
Slow: +1 Dexterity rolls for two targets per success.
Flesh to Stone: Resisted with Willpower
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