Scratch for Elemental Favored Spheres

Elemental theurgy musing

  Maylar: Air (because medieval people thought disease carried on the wind), Fire (because Maylar is destructive)   Mera: Water (sea goddess), Fire (hearth goddess)   Korus: Earth (as the plant god), Water (as the plant god), really any element works for Korus.   Nami: Air (lady of winds), Fire (lightning ties and arson ties)   Greymoria: Water (drowning and poison), air (intangible and magical), fire (angry)   Khemra: Fire (the sun), Air (the sky)   Zarthus: Air (the sky), Fire (light and vengeance)   Hallisan: Earth (metal working and mining), fire (forges and might)   Phidas: Earth (perserverence and wealth), Air (the Barrier is a wind barrier)    

Hypothetical Grab Bag, you get the speciality sphere plus two

  Maylar: Wrath, Air, Animal, Augmentation, Hexing, Fire   Mera: Healing, Fire, Majesty, Protection, Purification, Water   Korus: Plant, Animal, Air, Earth, Fire, Water   Nami: Weather, Augmentation, Air, Fire, Hexing, Protection   Greymoria: Necromancy, Animal, Augmentation, Fire, Hexing, Water   Khemra: Illumination, Air, Augmentation, Fire, Majesty, Purification   Zarthus: Unknown, Air, Augmentation, Hexing, Majesty, Purification   Hallisan: Crafts, Augmentation, Earth, Fire, Protection, Purification   Phidas: Embody, Earth, Hexing, Protection, Majesty, Purification,   Compact (pick three): Animal, Augmentation, Hexing, Majesty, Protection, Protection, Purification, any one element


Cover image: Nine in 1920 x 500 header by Zeta Gardner

Comments

Please Login in order to comment!