Elemental theurgy musing
Maylar: Air (because medieval people thought disease carried on the wind), Fire (because Maylar is destructive)
Mera: Water (sea goddess), Fire (hearth goddess)
Korus: Earth (as the plant god), Water (as the plant god), really any element works for Korus.
Nami: Air (lady of winds), Fire (lightning ties and arson ties)
Greymoria: Water (drowning and poison), air (intangible and magical), fire (angry)
Khemra: Fire (the sun), Air (the sky)
Zarthus: Air (the sky), Fire (light and vengeance)
Hallisan: Earth (metal working and mining), fire (forges and might)
Phidas: Earth (perserverence and wealth), Air (the Barrier is a wind barrier)
Hypothetical Grab Bag, you get the speciality sphere plus two
Maylar: Wrath, Air, Animal, Augmentation, Hexing, Fire
Mera: Healing, Fire, Majesty, Protection, Purification, Water
Korus: Plant, Animal, Air, Earth, Fire, Water
Nami: Weather, Augmentation, Air, Fire, Hexing, Protection
Greymoria: Necromancy, Animal, Augmentation, Fire, Hexing, Water
Khemra: Illumination, Air, Augmentation, Fire, Majesty, Purification
Zarthus: Unknown, Air, Augmentation, Hexing, Majesty, Purification
Hallisan: Crafts, Augmentation, Earth, Fire, Protection, Purification
Phidas: Embody, Earth, Hexing, Protection, Majesty, Purification,
Compact (pick three): Animal, Augmentation, Hexing, Majesty, Protection, Protection, Purification, any one element
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