Scratch for WIP Illusion spells

Magic Mouth (Ventriloquism): Spell is permanent until a specific triggering event causes a message to be replayed. It can appear out of thin air or be superimposed on a painting or statue to make the item look like it is talking. The spell consumes about 10 drams of reagents. Intelligence Permanent       Hallucinatory Terrain (Silent Image): Alters the terrain of an area for six hours per success, at least in terms of appearance. Intelligence Persistent         Wall-less Prison: Area spell creates shifting landscape or architecture to keep entrants from leaving while also afflicting them with their own fears and insecurities. The spell rarely holds subjects indefinitely, but subjects usually stagger out exhausted, low on Willpower and suffering PTSD.   Details TBD.     Personal Ambassador: Caster makes a life-life simulacrum of themselves that follows basics instructions. Commonly used to act as a messenger. Simulucrums demonstrate basic etiquette and problem solving. They will travel around obstacles, ask permission before entering dwellings and make other basic independent decisions. Details TBD.       Simulacrum (Disguise Self, Floating Eyes): The caster creates a convincing image of herself and can see, hear, and speak through her illusory double. The simulacrum can even manipulate small items, but the illusory double disperses as soon as it's struck hard. The spell lasts about four hours per success rolled or until struck.   Usually, the caster's real body sits or stands quietly while controlling a Simulacrum, but the caster's body can act simultaneously for short periods of time, but doing so is taxing after spending a Willpower point and roll Willpower difficulty 6 to be active for about one hour per success, or twenty minutes per success if the caster is going to do something physically demanding.   Charisma Persistent


Cover image: Symbol of the Nine by Pendrake

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