Theurgist's Analysis
The Theurgist's Analysis combination theurgy spell will let the caster spot another theurgist and identify who his/her divine patron is. Even if they haven't cast any divine magic in a very long time.
RPG mechanics
Roll Perception + Theology or Enigmas, difficulty 6. Favored spheres do not apply to this casting. One success: This person has an active divine spell on them or cast by them recently, yes or no. This person is spirit in disguise, yes or no. Two success: This person is a theurgist, yes or no. The spirit is affiliated with the god or goddess _______. Three: This person is a theurgist of the god or goddess ______ Four: The person (or spirit's) mana pool is relatively high or relatively low compared to it's maximum. Five+: These are the spheres the target can cast divine magic in. The prerequisite to be able to learn this is to have Divination ●●● and to have at least one dot in one of the favored sphere of all nine Scarterran or Scaraquan deities. Note that a prerequisite sphere can pull double duty. Having a dot of Purification counts as having a dot of the favored sphere of Mera, Khemra, and Phidas Divination (which is required anyway) is a favored sphere for Korus, Nami, and Khemra so just having Divination ●●● hits three out of nine deities' favored spheres. If a theurgist is Scaraquan, having Divinations hits five out of nine of the prerequisites.How it normally works WITHOUT this spell
Divine magic manifests a divine magic aura, and any apprentice diviner capable of casting detect magic or the equivalent can read a magic aura and make a reasonable guess what deity is ultimately responsible for said aura, but that cannot always tell what mortal or spirit cast the effect. If a theurgist casts a divine enchantment on himself, he will manifest the divine aura. If a theurgist casts a divine enchantment on another person, that person will manifest the aura instead. Unless someone is reading the aura at the moment of casting in which case the divine aura will manifest on the caster for about one second. A very powerful casting of detect magic will detect a faint aura on the caster for a while. A theurgist who is not casting magic and has not recently cast any magic will normally have no magical or divine aura at all.Recap of the Favored Divine Spheres for Scarterran Theurgists
Maylar: Animal, Hexing, Wrath Mera: Healing, Protection, Purification Korus: Animal, Divination, Plant Nami: Divination, Hexing, Weather Greymoria: Crafts, Hexing, Necromancy Khemra: Divination, Purification, Wrath Zarthus: Augmentation, Crafts, Hexing Hallisan: Augmentation, Crafts, Wrath Phidas: Crafts, Protection, Purification
Related Organizations
Material Components
Combination theurgy normally requires a specifically crafted holy symbol. This is a little different. This spell is normally cast with a holy symbol representing all of the Nine, even if the caster is not a pantheon caster. Symbols representing the Nine are broad and varied, they don't have to be this one though it's the most popular one.
Effect Duration
About one minute per permanent Willpower of the caster
Effect Casting Time
A standard A-action
Range
line of site
Level
3rd


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