Thinking Medieval with a Twist: magic boosts crop yields

This is part of my "Thinking Medieval" series

On Earth, for 99% of the history of the agriculture before genetic engineering and GMOs became a thing, farmers used genetic engineering the old fashioned way, by selective breeding.   Scarterran farmers use the same basic principles with their crop selection, but with judicious use of Plant theurgy this process is much faster on Scarterra than on Earth.   The norm is that farmers pick the best samples from their harvest and use those as seeds for the next year and they eat the mediocre seeds. At least in theory, this mean each new crop will be incrementally better than the last year's   Even without modern farming technology, the food crops we use today are more advanced than the crops of yesterday. Below is a painting made roughly 350 years ago compared against a modern watermelon. This is what three centuries of selective plant breeding can do.     In Scarterra, Plant theurgy is a thing. Plant theurgy is better at making temporary changes to plants than making permanent changes, but it can make a small difference. It can accelerate the natural crop evolution caused by selective breeding, effectively getting five years progress in one year.   Also, due to plant theurgy preserving seeds and various factors that result in Scarterra having more proverbial Marco Polo types of explorers than Earth did, new crops can. Potatoes are a staple of European cousine now but they originated in South America and weren't grown in Europe till the mid 1500s. In Scarterra, potatoes have been grown for so long that Scarterrans forgot where potatoes came from originally. The same goes for wheat, rye, and all the other major staple crops. They are so widely available that their origins have been mostly forgotten.

Utility

Even if every single plant theurgist in Scarterra devoted themselves entirely to helping farmers, there are not enough plant theurgists in Scarterra to apply theirmagic to every farm on Scarterra every year. But there are still lots of plant theurgists in Scarterra that want to help farmers, either out of altruism or for payment. Getting a batch of augmented seeds even once a decade will have a noticeable impact on a farm over generations.  
Kings and queens and other secular leaders that are capable of even basic long-term planning will go out of their way to curry favor with the Stewards of the Gift for this very reason. A kingdom that has good relations with the Stewards is going to have much better crop yields than a kingdom with bad relations with the Stewards who command the dragon's share of Scarterra's plant theurgists.
by Eron12 with Hero Forge

Social Impact

Scarterran farmers worked the land in more or less the same way that preindustrial Earth farmers did. You can read How do most Scarterrans feed themselves? for all the details.  
Medieval art of farm workers (public domain) by unknown artist
  But thanks to accelerated crop evolution, Scarterrans have access to a wider variety of staple crops than medieval Europeans or Classical Asians or pre-Colombian Native Americans did. And the food plants are moderately bigger and loaded with more nutrients than our real world Earth ancestors had access to, pretty close to what we have for organic modern farmers. So basically, Scarterran use medieval-esque techniques to grow modern-esque crops   Medieval Earth humans needed about 12 to 16 acres a person to survive. Scarterran humans can get by on about 30% less land because their crops are about 30% heartier and a little bit more resistant to droughts and other increment weather.   There are other factors involved in why Scarterra has more wilderness than medieval Earth did, detailed here: Thinking Medieval with a Twist: Scarterra is more wild than Earth


Cover image: by me with Midjourney

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