Demid the Reluctant Loa Hero

Demid was a son of humble fish mongers in the city of King's Lake. A humble and pious boy who loved his family and was content with his simple life. A simple life was not in the cards for him. He quickly realized he was a spirit loa and that the restless dead would grant him little peace.  
by Me with Hero Forge
Eventually he got relatively comfortable talking to the spirits of the restless dead, but he generally disliked acting as "horse" channeling spirits to let them ride him. In between helping his family he did his best to help ghosts pass on. A lot of times their requests were pretty simple, often little more than passing on a message to the departed's loved ones. Then he helped a ghost solve their murder by providing evidence to the local patrols.
  Then more and more murder victims' ghosts began seeking him out. While Damid got a lot of positive attention, and some gold as reward, he attracted the unwanted attention of some murderous lowlifes who viewed him as a threat. He had to repeatedly call on spirits to channel their fighting ability, simply to survive, eventually becoming a moderately competant warrior in his own right, but still relying on his Spirit Loa powers for an edge against superior opponents.   In addition to living murderers, he also sometimes attracted malevolent ghosts. He left the land of Fumaya and sought to disappear in the Border Baronies Region figuring wiht the sparser population he would have fewer troublesome ghosts and people but the Borderlands has a lot of blood watering the hills, so he still gets approached by many ghosts. He has helped enough restless dead move on and helped catch enough murderers that he got a positive reputation among the general living population, even in the Borderlands. Though while he gets a lot of free drinks in bars, he also occasionally draws unfavorable attention from na'er dowells of which the Borderlands has plenty.    

Demid RPG Stats

  Willpower 6   Dexterity 2, Strength 3, Stamina 3, Appearance 2, Charisma 3, Manipulation 2, Intelligence 3, Perception 3, Wits 3   Simple Abilities: Alertness 1, Animal Ken 1, Athletics 1, Brawl 1, Dodge 1, Empathy 3, Etiquette 1, Expression 1, Intimidation 0, Investigation 1 (+1 murders), Leadership 0, Legerdemain 0, Stealth 2, Subterfuge 1   Trained Abilities: Archery 1, Commerce 1 (+1 haggling), Crafts 0, Enigmas 1, Hearth Wisdom 2, History 1, Medicine 0, Melee 2, Performance 0, Politics 0, Ride 1, Sailing 0, Seneschal 0, Survival 1 (+1 fishing), Theology 1   Rare Abilities: Spirit Loa 4   Merits: Shield Proficiency, Folk Hero   Character Health Levels: OK, OK, OK, -1, -1, -2, -2, -3, -5, Incapacitated   Character Build Breakdown   20 freebie points, Merits (-3), Extra Willpower (-6), Extra Abilities (-10), Three Specializations (-1)   Weapons   Demid normally fights with an arming sword and shield. He carries a light crossbow but he is not very good enough, unless he channeling the spirit of a deceased archer.   Arming Sword, difficulty 6 to attack and parry with, 6 dice base damage.   Dagger, difficulty 6 to attack with, difficulty 7 to parry with. 5 dice base damage, also throwable.   light crossbow, difficulty 6 to shoot, effective range of 120 yards, maximum range of 240 yards. He typically carries 20 bolts. It takes a full B-Action to reload.   Demid's shield provides a +1 difficulty penalty on all enemies attacking him unless they are behind him or flanking him. Demid may actively parry with his shield at difficulty 5.   He normally wears light armor, gambeson (three dice soak), +1 fatigue check difficulty.   Other Gear Owned   Backpack, bedroll, small tent, small spade, two changes of clothes, spare set of gambeson armor, 50 silver pieces, 50 copper pieces. three simple torches, flint and steel, whetstone, ten days of rations, two water skins, one wine skin, lucky Silverwood chip with family symbol carved on it he sometimes meditates on his ancestors with. 50 feet of silk rope. Any other reasonable gear the player comes up with I overlooked.   2 Healing Potions, each potion will heal three levels of damage. The potion must be consumed all at once, the three levels of healing cannot be split up. (Market value of 65 silver pieces each)
Current Location
Species
Conditions
Ethnicity
Year of Birth
1805 CE 33 Years old
Circumstances of Birth
Year of Greymoria, Month of Mera
Children
Sex
male
Eyes
green
Hair
black
Skin Tone/Pigmentation
grey
Height
5'9"
Known Languages
Common, Dwarven


Cover image: by Me with Hero Forge
Character Portrait image: by Me with Hero Forge

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