Grootslang Stats

Typical Grootslang RPG Stats

  Willpower 6, Lethal Soak 10   Dexterity 5, Strength 9, Stamina 7, Perception 4, Wits 4   Abilities: Alertness 3, Animal Ken 1, Athletics 3, Brawl 5, Dodge 1, Intimidation 3, Stealth 1   Health Levels: OK, OK, OK, OK, OK, OK, -1, -1, -1, -2, -2, -2, -3, -3, -5, Incapacitated   (it can heal a lost health level a round after swallowing a man-sized prey or equivalent chunk of meat)   Effectively the front half and the back half of a grootslang operate independently, though the creature shares one set of health levels.     Head End: Can gore and bite at one enemy with ten dice accuracy for base 15 dice lethal damage.   OR   It can spray venom from it’s trunk at all nearby opponents near its front end with six dice accuracy and base two levels of physical attribute damage against hard armor targets, three levels for lightly armored or non-armored targets.   Tail End: Can crush one enemy with eight dice accuracy for base 10 dice of lethal damage   OR   It can tail sweep all nearby opponents with six dice accuracy and base of ten dice of bashing damage.     Each attacker making attacks on the head end is resisted by a six dice parry attempt with its tusks (difficulty 5), assuming the attack hits, damage is at -1 difficulty because there are more vital organs on the head side.   Each attacker on the tail end is resisted by a five dice dodge attempt (difficulty 6).


Cover image: Symbol of the Nine by Pendrake

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