Any bonus dice to rolls bestowed by feats stack with bonus dice provided by relevant specializations and/or magical buffs.
Superb Defensive Mobility(2)[/b
]Using a combination of practiced mobility and fluid defensive stance, your character receives a bonus on dodge rolls while fighting in melee without a shield.
This applies regardless of what weapon or weapons you are wielding, regardless of what armor you may mor may not be wearing.
Float like a Butterfly (1)
Your character gets a bonus on dodge rolls while fighting unarmed whether or not your opponents are also unarmed.
Draw and Slash (1)
Prerequisite Wits 3, Melee 3. The warrior is practiced at drawing his blade and immediately using the same range of motion to attack. The warrior doesn't suffer a multi-action penalty when drawing his weapon and attacking in the same round, but this only works with swords, daggers, or knives wielded one handed.
Also, it needs to be on a convenient side holster. You can't pull out a concealed dagger or remove a blade from a back holster and use this feat.
Roll-Away Dodge (1)
You can use tumbling to get a free movement away from your enemies whenever you roll three dodge successes or higher (presuming there is space to go). This forces opponents to use a partial A-Action or B-action to attack you again in melee. It also forces you to take a partial action if you want to engage a melee attack again.
You get a free move every time you roll three or more successes regardless of how well your attacker rolls their attack. It's possible to get hit by your enemy but you still manage to roll away. If you roll less than one two successes, and your opponent rolls two or less on his attack, it is possible to successful avoid an attack but not manage to roll away.
Athletics ●, you can perform this maneuver while unarmored and wielding tiny and/or light weapons
Athletics ●●, you can perform this maneuver in light armor and/or wielding a standard weapon
Athletics ●●●, you can perform this maneuver in medium armor
Athletics ●●●●, you can perform this maneuver in heavy armor or plate mail or a two-handed weapon
Athletics ●●●●●, you can perform this maneuver regardless of your gear load out.
Two Weapon Fighting (1)
Your character is well practiced at fighting with a weapon in each other. Usually this means a standard weapon in one hand and a light weapon in the other hand, but this can be done with two light weapons, two tiny weapons, a standard weapon and a tiny weapon, or a standard weapon and a tiny weapon.
Your dice penalty for attacking twice in one round is reduced by one die on both attacks provided you make an attack roll with both weapons , player can choose what order the weapon attacks are made.
You cannot make three attacks in one round and apply this feat.
Aggressive Parrying (3)
You can attack with a B-action if you split your dice pool on a melee parry roll and declare your B-action attack to be on the first enemy who strikes at you, whomever that is.
Whether or not the parry is successful, you can still retaliate. It's possible to fail parrying an attack and then hit your opponent with an aggressive parry.
Maximum Mobility
Perquisites, Dexterity 3, Wits 3
If you are not carrying a shield and not wearing any armor, and not carrying a backpack or similar load, you get a one die bonus on dodge rolls in combat.
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