Common Divine Magic Potions
Augmentation ● (potion), plus one die on physical actions for 30 minutes, 55 copper
Crafts ● (arrows and bolts), plus one damage die, 6 silver
Illumination ● (potion), detect magical auras for 30 minutes, 55 copper
Protection ●● (potion), six bonus soak dice against energy attacks for one hour, 18 silver
Healing ●●●, (potion) heal three levels of lethal damage, 65 silver
Common Arcane Magic Potions

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Relatively Common Divine Magic Potions
Crafts ● (oil), increase weapon damage by +1 die or increase armor soak value by +1 die for 30 minutes, 35 copper
Healing ● (powder), stabilize severely wounded people, prevent infection for a day, 6 silver
Plant ● (powder), obscure footprints and tracks, 6 silver
Weather ● (grenade), summon small fog patch for 30 minutes, 8 silver
Embody(oil), lethal weapon inflicts bashing damage for a scene, 3 silver
Augmentation ●● (potion), increase an attribute for 30 minutes, 18 silver
Illumination ●●, speak any language clearly (though not idioms, slang, or metaphors) for one hour, 18 silver
Illumination ●●●,, pierce illusions cast with three successes or less or 30 minutes, 65 silver
Protection ●●●, +1 difficulty to hit with weapons or target with spells for 30 minutes, 65 silver
Purification ●●●, cure most common illnesses and poisons, 65 silver
Relatively Common Arcane Potions

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Relatively Common Charged Items

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Prices and Availability are Guidelines not Rules
The prices and availability assume you are in a relatively friendly area in relatively peaceful times dealing with neutral but polite people.
"Commonly available items" are frequently manufactured and stockpiled in quantity during peace time
"Relatively common available" are not stockpiled in quantity, but it's not usually very hard to find someone who can make them and asking for it well not normally raise too many eyebrows.
If there is a war or other hard times, prices will probably go up. If you are buying items from your own allies than prices will probably go down.
If an area is experiencing war, all potions will go up in price, especially healing potions and augmentation potions.
If an area is especially concerned with spies and criminals, it's harder to find potions of Disguise Self, Fast Movement, Fly, and Invisiblity legally.
Even if you want commonly available and fully potions, if you want to avoid broadcasting "I'M AN ADVENTURER!" to everyone in the area, you are going to have buy things through back channels which increases the time and expense of the your shopping trip.
Sometimes local conditions affect prices too. Areas with powerful temples probably have wider availability of potions and scrolls for whatever the local theurgists are good at.
If an area's culture really looks down on type of magic, buying a magical item of that sort is going to be a lot harder.
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