Purification

(Stamina + Hearth Wisdom)   Neutralized poisons stop inflicting damage, but this doesn't reverse damage inflicted. Even when curing drunkeness it might leave a hangover.    

Purification ●

  ● Detect poisons, curses, disease, or undead. Undead can resist detection with Willpower if they have that trait. This level of power can also prevent but not cure infection. Range is 25 yard radius per success rolled. Persistent    

Purification ●●

  -Cleans dirty or salty water   -Cleans clothes of dirt and grime (with slight risk of purging dyes)   -Dehydrates and detoxifies dung   -Removes mold or other contaminants from food (to an extant, extremely ruined food is beyond saving)   -Cures food poisoning   -Sobers drunks   -Speeds up recovery and manages symptoms of minors illnesses

Purification ●●●

  -Removes odors (or perfumes) from subject   -Cleans a person without a water. This will also remove makeup and hair dyes.   -Cures minor diseases, speeds up recovery and manages symptoms of major illnesses   -Neutralizes most poisons   -Touch can mimic Dispel magic removing all spell effects   -Exorcises hostile possessing ghosts. Ghosts roll Willpower to resist at difficulty 7 Exorcising ghosts from loas is possible but it's resisted by their combined Willpower

Purification ●●●●

  -Cleans clothes perfectly without any risk of removing dyes.   -Neutralizes very nasty poisons   -Cures more serious diseases, manages symptoms of cancer   -Exorcises hostile possessing ghosts. Ghosts roll Willpower to resist at difficulty 8 Exorcising ghosts from loas is possible but it's resisted by their combined Willpower

Purification ●●●●●

  -Cures cancer and other serious long-term diseases   -Touch can selectively mimic Dispel magic, so you can remove only only harmful or only beneficial spell effects.   -Temporarily suppress permanent curses.   -Reveals potential cures for permanent curses (normally a quest is required and it's not always a hard quest)   -Dispels magical auras left by previous spells. This does not impact active spells.

Turning Undead

    Characters can roll Charisma + Purification to turn undead. This opposed by the target’s Willpower if the undead is free willed. Most undead with no free will cannot resist turning at all. Some undead have Turn Resistance which is bonus dice to their Willpower (or if not free willed takes the place of Willpower).     Successes over Undead   One Success: Undead loses remaining actions for this turn and next turn. Undead target cannot dodge or parry but is not treated as helpless.   Two Successes: As with one success. Subsequent rounds the Undead has one-die penalty on all rolls as long as undead turner is within Charisma x 10 yards   Three Successes: As with one success. Subsequent rounds the Undead has two-dice penalty on all rolls as long as undead turner is within Charisma x 10 yards   Four Successes: As with one success. Subsequent rounds the undead flees away from turner as fast as it can for the turner’s Charisma x 10 minutes. Also suffers a two-die penalty to all rolls, no minimum distance.   Five Successes: As with four successes but undead takes an unsoakable level of aggravated damage. Undead without free will can be paralyzed in place in lieu of fleeing if the turner prefers but the paralyzing effect stops the second he stops actively turning.   Additional Successes: Every success above five adds two levels of unsoakable aggravated damage to the undead in question.   Characters expend mana equal to half the number of succeses

Articles under Purification



Cover image: by me with Midjourney

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