Abjuration Spells
2nd Circle
Kitchen Ward: Protects an area from mold, rodents, and other common threats to food storage.
Void Alarm: Spell makes very loud noise if undead or Void Demons cross the boundary. It makes a slightly different pitch depending on which is breaching.
Gravity Ward (rare): This spell negates flying spells in the air space of an area. It only works on flyers that don't use wings and has no affect on magical or artifical wings.
3rd Circle
Spirit of the Sanctums: Wards an area against overt magical attacks and intrusion
4th Circle
Spirit of the Fortress: Wards an area against common magical attacks and intrusion
5th Circle
Spirit of the Prison: Wards am area against subtle or indirect magical attack and intrusion
Necromancy Warding Spells
2nd Circle
Void Alarm: Spell makes very loud noise if undead or Void Demons cross the boundary. It makes a slightly different pitch depending on which is breaching.
Intruder Alarm: Makes loud noise when living creatures enter the area.
Ghost Alarm (rare): Spell makes very loud noise if restless dead cross the boundary. This includes ghosts undertaking a hostile possession or friendly loa ride, but does not stop the possession.
3rd Circle
Ward of Ghostly Luminance (rare): Makes ghosts visible in an area.
Poison Ward (rare): Warded area makes poisonous substances glow green. This includes potentially poison substances that aren't be used maliciously like many paints, inks, or hard alcohol. This does not actually affect the poisons toxicity or presence, it only makes them visible.
4th Circle
Ghostly Wall: Bars ghosts from a warded area or traps ghosts inside a warded area. Very powerful ghosts can sometimes force their way through at a cost.
5th Circle
Undead Ward: Warded area prevents or at least slows down the movement of mindless undead, mainly skeletons and zombies. It only mildly inconveniences ghouls.
Illusion Spells
3rd Circle
Hallucinatory Terrain: Creates fairly complicated ilusions with simple movement and realistic shadows over a wide area for several hours.
Illusionary Wall: Creates simple static illusions that last for several days. Making a wall is not required though it's the most common.
Haunting Sounds (rare): Creates a set of illusionary sounds for several hours. Often mistaken for ghosts or invisible people, hence the spell name. It can create music though not especially good music.
4th Circle
Illusionary scenery: Creates fairly complicated ilusions with simple movement and realistic shadows over a wide area for potentially weeks.
Aura River (rare): Saturates an area with false magic auras which obscures normal magic trails of active spells connecting to the area..
5th Circle
Counter Illusion Warding: Illusion spells inside the warded area have a blatant glowing purple aura revealing the presence of disguises and invisible people. It only shows the approximate location of invisible people and it doesn't automatic reveal a disguised person's identity, it just shows that a disguise is present.
Greater Illusionary scenery: Likes the spell very complex illusions with movement, realistic responses, and simple sounds over a wide area for potentially weeks.
Maze of Nightmares: Affected area shifts landmarks and changes in ways to confuse navigations while also conjuring figments of paranoia and loss.
Conjuration Spells
Second Circle Spells
Other Worldly Unmasking: Affected area causes spirits, Astral constructs, elementals (and elemental powered golems), Bags of Holding, and Fae in the area to glow orange. Some Fair Folk have developed counters to this.
3rd Circle
Platonic Padlock (rare): Warded area negates Bags of Holding and other extra dimensional storage space.
Astral Chumming (rare): Affected area attracts Dream Eaters.
4th Circle
Wall of Salt: Affected area is very difficult for spirits to enter or to be summon in.
5th Circle
Prison of Salt (rare): Area is practically impossible for spirits to enter (or leave).
Para Elemental: Plane: Affected area drastically increases the appearance and duration of feral elementals. It also makes magic to summon and control elementals a little bit easier inside the area.
Astral Bridge (rare): Affected area makes summoning astral creatures and objects easier within it and constructs last longer. It has a side effect of attracting unwanted astral creatures which has made the spell somewhat risky and kept this from becoming a common spell.
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