Fenella had a rough childhood in a rough Borderland town. She was not
technically an orphan but her parents were often absent and nearly always broke. She often had to turn to petty theft just to survive.
Seeking to escape the mean streets, she joined a foraging party to try to better herself and learned some basic wilderness skills and found she had a natural talent for archery. Now she works as freelance adventurer for hire.

by Me with Hero Forge

by Me with Hero Forge
Fenella RPG Stats
Willpower 6
Dexterity 4, Strength 3, Stamina 2, Appearance 3, Charisma 2, Manipulation 3, Intelligence 2, Perception 2, Wits 3
Simple Abilities: Alertness 1, Animal Ken 0, Athletics 2 (+1 parkour), Brawl 1, Dodge 2, Empathy 1 (+1 falsehoods), Etiquette 1, Expression 1 (+1 persuasion), Intimidation 1, Investigation 1, Leadership 0, Legerdemain 2 (pick pocket +1), Stealth 3, Subterfuge 1
Trained Abilities: Archery 3, Commerce 1 (+1 black markets), Crafts 0, Enigmas 0, Hearth Wisdom 0, History 0, Medicine 0, Melee 2, Performance 0, Politics 0, Ride 0, Sailing 0, Seneschal 0, Survival 2, Theology 1
Rare Abilities: Disable Device 1 (+1 traps)
Merits: Sneak Attack!, Shield Proficiency
Character Health Levels: OK, OK, OK, -1, -1, -2, -2, -3, -5, Incapacitated
Character Build Breakdown
20 freebie points, -5 Merits, -6 extra Willpower, -8 extra abilities, -3 six specializations
Possessions
Weapons
Fennella typically fights with her long bow or with arming sword in one hand and a shield in the other.
Arming Sword, difficulty 6 to attack or parry with, 6 dice of base damage
Dagger, difficulty 6 to attack with, difficulty 7 to parry with, 5 dice of base damage, also throwable and concealable.
Long Bow, difficulty 6 to shoot with. 6 dice of base damage. It takes a partial B-action to reload.
She typically travels with twenty arrows in her quiver and another twenty in her pack.
She normally wears light armor (gambeson), three soak dice, +1 Fatigue check difficulty.
Other Gear Owned
Backpack, bedroll, small tent, utility knife, small spade, three changes of clothes (one utilitarian, one casual, one fancy), 30 silver pieces, 50 copper pieces, 50 feet of silk rope, two simple torches, flint and steel, whetstone A week of rations, two water skins, a wine skin, set of lock picks, any other reasonable gear the player comes up with I overlooked.
2 Healing Potions, each potion will heal three levels of damage. The potion must be consumed all at once, the three levels of healing cannot be split up. (worth 65 silver each)
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