Hatters

For various reasons, hats are cultural important in Scarterra, and hat makers are respected professionals. Most civilized feudal nations have a Hat Makers Guild of some sort.   The term "haberdasher" referred to a makers of men's clothes, but had a focus on hats. That was more of a renaissance term, not a medieval term.   Before central air and heating became a thing on Earth, men and women were both equally likely to wear hats. Sometimes "hatter" is used to refer to a maker of men's hats and "milliner" was a term for makers of women's hats (again more renaissance than medieval), but in Scarterra, most hat makers make hats for both genders, so the term "hatter" is usually gender neutral.   Because hats are a big conveyer status and personal expression, most Scarterrans take the artistry of their hats seriously. Lower status Scarterrans are likely to buy a hat rather than make one themselves, even if they make all their other clothes.  
Men's hats and women's hats are styled differently, but they are made of the same basic materials. Wool and straw hats are the most common. Even though these materials are readily available, both straw hats and wool hats can be dressed up in a number of ways, so they aren't automatically considered peasant hats. Both commoners and nobles are likely to wear straw and wool hats.   Richer people sometimes flex by wearing hats made of rarified materials like silk, velvet. Wealthy people are more likely to use fancier cloth dyes such as purple. At all social levels, a person's fanciest article of clothing is frequently his or her hat.
by me with Midjourney

Career

Career Progression

Hatter apprenticeships typically last six years, which is a little bit shorter than the average apprenticeship of seven years, but not by much.   A fourth year apprentice is probably skilled enough to make journeyman quality hats, but the extra two to three years of being paid at an apprentice rate is functionally how a master is reimbursed for the time and effort spent training an apprentice.  
The career progression is formally apprentice-journeyman-master though some hat makers live and die as journeymen without regrets, and some journeymen are more skilled than some masters. The difference between a master and a journeyman is whether they own their own shop, and not every skilled journeyman wants to run his own shop though a large portion of hat makers all want to run their own shop eventually.
by me with Midjourney

Payment & Reimbursement

by Me with Midjourney
Hat makers regularly see large sums of money, but they also have fairly hefty expenses because Scarterran hat buyers often demand high quality materials.   Apprentices are paid in room and board and maybe a pittance of extra spending money.   During good economic times, a typical journeyman hat maker can expect to net between 10 and 20 copper pieces a day, which is five times what a common laborer normally receives. Barter is common in Scarterra, so hat makers are often paid for in the form of other goods and services rather than in coins.
  During lean economic times, demand for hats never disappears but people make due with older and rattier hats later and customers are more likely to ask for a hat maker to clean or repair a hat rather than replace it. A hat maker is likely to 5 to 10 copper pieces a day during lean times.   Master hat makers own whole shops. During good times, a Master Hat maker is going to make a lot more netting 30 to 40 copper pieces a day, but during lean times a Master Hat Maker is likely to barely scrape by because he still has to feed, house, and clothe all his apprentices and helpers as well as buy supplies and pay taxes.   The best hatters in all of Scarterra might get a position in a royal court with a title such as Royal Hatter (royal courts certainly go through a lot of fancy hats). Such a lucky hatter might make as much a gold piece per day, though even at this level a lot of their payment is in the form of perks and not cold hard currency.

Perception

Purpose

To make attractive and functional hats.

Social Status

Mid to high

Demographics

Most trades guilds are male dominated, and hat making is no exception, but female hat makers are hardly forbidden. About one out of four Scarterran hat makers are women.

History

Hats have been worn to keep sun off a person's face and to insulate heat when it's warm out since mortalkind first wore clothing.   Hats have been used as a form of personal expression and showing status since before the rise of civilization.   When guilds began to form, hat makers were among the first tradesmen to organize.

Operations

Materials

A lot of peasant families opt to make their own clothes, and sometimes they make their own hats, but hats are more complicated at first glance.   They need to be soft enough to be comfortable and insulating but hard enough to retain their shape. A lot of hat making is knowing how to treat fabric to achieve this end. It often involves shaping cloth around a vaguely head shaped wood block and applying soap, heat, or other treatments.
by me with Midjourney
Type
Artisan
Demand
high
Legality
Buying and selling hat is perfectly legal, but some jurisdictions make it illegal for a merchant to sell a hat made by someone who is not a member of an officially recognized Hatter's Guild.   Peasants making and trading their own non-guild sanctioned hats is not illegal if it's not sold in a marketplace, and even if this hat trading is technically illegal, no guild official would bat an eye at this. They are only threatened if a foreign hatter moves in and sets up a hat shop without paying the guild their dues. And anyone from more then ten miles away qualifies as a "foreigner".
Famous in the Field
Other Associated professions
Related Technologies


Cover image: by me with Midjourney

Comments

Please Login in order to comment!
Feb 18, 2026 05:11 by Absinthe

I am reminded of the Hutkonig in Regensburg Germany. This shop made Johnny Depp's Mad Hatter Hat for Alice in Wonderland.