Like most
Tester sects, Maylar's Raiders is not a formal group and their name was given to them by their enemies, not chosen by themselves.
"Maylar's Raiders" refer to
Testers who join up with bandits and raiders to lend them magical aid and ecclesiastical legitimacy providing support roles to petty warlords around all of
Scarterra.
When
orcs go on a warpath and start attacking civilized lands in full force, there is usually one of an orc
Tester commanding the horde, or one an orc
Tester is serving as an advisor/puppet master of the warlord commanding the horde.
Not just orc war parties but
goblin raiders also have a
Tester pulling the strings. Same with
gnoll raiders, or
human brigands, or
kobold raiders. Or urban thieves guilds. Or pirate ships.
Maylar is not picky. You get the idea. If a large group of people is using trickery and violence to steal things, there is a good chance that one of the
Testers is either leading the effort or is in the leader’s inner circle and these men and women are often labeled as "Maylar's Raiders."
Sometimes other
Testers find the Raiders distasteful because they rely on hordes of minions to do most of their dirty work. Thus, more individualistic
Testers may force them to defend themselves to prove their strength.
Type
Secret, Religious sect
Maylar’s Raiders on the Others
Hear the words of Zomath, half-orc brigand.
Bearers of the Ill Wind: Blech! Maylar may be the god of disease but you don’t have to embody that aspect of our great Father so literally.
The Decadents: They have an overinflated sense of their own worth, but they can be useful contacts if you can flatter their egos, though they will sell you down the river in a second if it suits their needs.
Herders:
Herders: Their peaceful ways are an affront to great Maylar, but don’t underestimate them. They are tougher than they look. They couldn’t have survived this long if they were as weak as the sheeple they surround themselves with.
Peacebreakers: Their hearts are in the right place, but they are too good at attracting the attention of hostile governments and dogged adventuring parties. Give them a wide berth lest their enemies become your enemies.
Independent Testers: They are kindred spirits since we are pretty independent ourselves. If you find yourself needing to reach out to an outside Testers, best pick one not tied up in factional goals of the other Testers.
Mera's Tenders: Misguided weaklings. They make delicious targets.
Korus' Stewards: They are stronger than they look. Do not war on them unless you are truly looking to test yourself.
Greymoria's Children: Allies of convenience, we share many common enemies but sleep with one eye open when working with the Children.
Nami's Rovers: Maylar’s only true ally is Nami, he may even love her. Out of respect for our great Father, leave the Rovers in peace.
Khemra's Keepers: They are mighty when roused but they are slow to mobilize. Keep moving and the Keepers will never be able to hurt you.
Zarthus' Lanterns: Lanterns are individually dangerous but they are not very good at working with groups. We understand the strength of a pack, our foes do not making them vulnerable.
Hallisan's Guardians: Implacable foes. To beat them, we must be everywhere and nowhere. Their weakness is their pride.
Phidas' Masks: Implacable foes. To beat them, we must be everywhere and nowhere. Their weakness is their cowardice.
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