(and also quarter dragons)
Uncanny Appearance Flaw (Physical): You
must take at least two points of this Flaw.
Recommended Flaws from the Regular List
Probationary Member (Social)
Sheltered Upbrining (Social)
Uncouth (Social)
Hated Ancestor (Social)
Recommended Merits from the Regular List
Draconic Aura (Supernatural)
Legendary Attribute (Supernatural)
Living Weapon (Advanced Training)
Blind Fighting (Advanced Training)
Natural Armor (Supernatural)
Size
Not Puny (7): Your half dragon must be a half of something normally puny, such as a half-gnome or half-kobold. Your character is NOT puny.
You have an extra health level.
You need about double the caloric intake of a normal member of your baseline species. You need a larger dose of poisons to affect you. -1 difficulty to resist a normal sized dose of poison. but this also means medicines don't affect you as much. Same with alcohol, which can be a good thing or a bad thing as you can drink anyone under the table, but it's really expensive if you want to get drunk.
Potions are not affect. The magic is in the liquid, dosage really factor in.
Large Size (5) : Your half dragon must be half of something that is roughly human size. Your character is very large. At least a foot taller than average and at least a third heavier.
You have an extra Bruised Health Level.
Grappling and Bull Rush attempts are -1 difficulty.
You need about double the caloric intake of a normal member of your baseline species.
Your normal footsteps is pretty loud and of course of there's more of you to be visible than normal. Stealth rolls are at +1 difficulty.
When fighting in a relatively cramped area, you have a +1 difficulty penalty on dodge and parry rolls This is cumulative with other penalties for fighting in a cramped area.
It is difficult and expensive to find a horse that can carry you.
Legendary Attribute (2): If you have Huge Size or Not Puny Merit, you get a one point discount on this Merit for Strength or Stamina. You still have to pay the normal experience or freebie points to raise your attribute.
Wings
Having no wings at all is neither a Merit nor a Flaw.
Flaws
Vestigial Wings (3): You have nonfunctional wings that get in the way fairly often
When fighting in a relatively cramped area, you have a +1 difficulty penalty on dodge and parry rolls This is cumulative with other penalties for fighting in a cramped area.
Attacks against your flank or rear gain a bonus die. On top of any existing bonuses.
On the plus side, you learn Transmutation or Enchantment spell to let your wings work temporarily.
Merits
Gliding Wings (2): Your character has wings that can allow simple gliding. You still suffer all the drawbacks of the Vestigial Wings Flaw.
Basic Flying Wings (4): Your character has wings that allow true flying, though it is roughly fast and tiring as swimming. You also effectively have the "Gliding Wings Merit".
True Child of Air: Your character has wings that allow graceful flying for hours at a time. Roughly as tiring as brisk marching though a fair bit faster. You still suffer all the drawbacks of the Vestigial Wings Flaw.
Metabolism
Merits
Fast Healer (2): Your natural healing is at double rate. This includes recovering from attribute damage.
True Omnivore (1): You can digest and subsist on almost any organic material that is overtly poisonous. Grass, tree bark, carrion.
Poison Resistant (3): You get -1 difficulty when resisting poisons or toxins. Also, you basically immune to getting drunk unless you drink enough alcohol to kill a human with alcohol poison. Then you are a bit tipsy.
Hibernation (3): You can voluntarily enter a state of torpor for weeks or months and wake up comfortably, though you are probably going to have to eat a lot before entering such a state.
Child of Fire (1): You can survive on very little water, and you can gorge on water and store it efficiently like a proverbial super camel.
Flaws
Obligate Carnivore (2): You have to eat meat to survive. You can eat fruits, grains, and vegetables and even enjoy the taste in some cases, but it won't really sustain you.
Bottomless Stomach (2): You need roughly twice the food of normal person to function normally. This stacks with large size or not puny pushing you into the triple.
Fangs and Claws
Flaws
Scary Teeth (2): Your teeth unnerve people who don't know you. Appearance rolls are +1 difficulty under normal circumstances. You do not have to take the Weaponizable Teeth Merit in conjunction with this Flaw.
Awkward Claws (2): Your talons may or may not be functional weapons, but they certainly get in the way. You may or may not have the same number of fingers of a normal person of your base race. Trimming talons is painful and they grow back fairly quick.
+1 difficulty on Dexterity rolls involving fine motor skills including most Crafts and Medicine rolls.
You can still swing a sword or axe just fine, but if you want to fire a long bow or crossbow, it needs to be designed for you specifically and the custom job is going to cost at least triple the normal rate.
You do not have to take the "Weaponizable Claws" Flaw in conjunction with this Merit.
Merits
Weaponizable Teeth (2): Your bite inflicts Strength +2. You still have to grapple or otherwise get very close to bite an opponent. You do not have to take the Weaponizable Teeth Merit in conjunction with this Merit.
{u]Extremely Weaponizable Teeth (5):
This assumes your character has a fairly long and flexible neck. Your bite inflicts Strength +2 and you can attack an alert and armed opponent at only difficulty 6.
Weaponizable Claws (3): Your talons inflict Strength +1 . You do not have to take the "Awkward Claws" Flaw in conjunction with this Merit.
Miscellaneous Merits and Flaws
Flaw
Speech Impediment (1, 3, or 4: Your draconic Inborn language vocabulary is manifesting in a confusing way and or the shape of your mouth and tongue makes it hard to talk.
You get a +1 difficulty on most verbal based communication on people who do not know you very well, unless they are very patient and understanding by nature.
The one point version of this only applies while speaking Draconic. Three points is a speech impediment on all languages except Draconic. Four points is a speech impediment on all languages.
Offensive to Animals (2): Prey animals fear you will eat them. Predators see you as a rival. Animal Ken and Riding rolls are at +1 difficulty. Also, animals will often react negatively to you just when you walk by. Casting spells to befriend or communicate with animals are also at +1 difficulty. The penalties do not apply to dinosaurs or reptiles.
Merits
King of the Beasts (3): Animals instinctively respect your superiority. Animal Ken and Riding rolls at are -1 difficulty. Casting spells to befriend or communicate with animals are also at -1 difficulty. This does not stack with other positive modifiers for spell-casting such as having Animal as a favored sphere.
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