Thinking Medieval with a Twist: Knights are younger in Scarterra

This is part of my "Thinking Medieval" series

For the purpose of this article, a "knight" is a warrior of high status serving a feudal lord as an elite warrior, battlefield commander and enforcer of the peace.   The basic prospect of transforming a boy into a knight is mostly the same between real Earth Medieval history and throughout most of Scarterra. This difference is that Scarterrans accelerate this.   There were exceptions, but for most of the medieval era, boys of the social class enabling them to be knights started as pages at age seven or eight, and they became squires around age fourteen. A squire is going to learn how to clean and maintain weapons long before he begins actual combat training. Most knights received their spurs at twenty or twenty-one, maybe a little later.   On average, Scarterran pages get promoted to squire around twelve and most knights get their spurs around age eighteen. Some young Scarterran men take their knightly oaths at sixteen.  

There are three main reasons why Scarterran knights start young.

  First is the prevalence of magic. Magic can make mock combat safer and push martial arts farther by letting Scarterran train longer and harder. This also means they can start younger.  
by Eron12 with Heroforge
-Sir Casmir, Grand Marshal of Fumaya
 
"In a real battle, both sides are trying to use magic to augment their offense and defense, assuming magic users are available.   During training exercises, we only use the defensive magic and skip the offensive magic. This means that the soldiers can spar using real battlefield with very little chance of causing a serious injury. There are even specific magics that were specifically created to make sparring matches safer. And if there is an accident, Healing can prevent someone from being killed or permanently maimed.
  That doesn't mean we never have deaths during training, but we lose far more squires due to riding mishaps or tavern brawls that go too far gone wrong than we do from casualties during mock combat drills."
Knights are the most elite soldiers, and knights are mostly drawn from the upper classes. The upper classes have more access to spell-casters and potions. Common rank-and-file soldiers usually have to make due with little or no magic during training, so they have to rely on more real-world training methods. Militia and men-at-arms don't usually start their weapons training until they are a fair bit older.     The second reason that children start knightly training in Scarterra at a young age is because Scarterra has a bunch of terrifying supernatural creatures inhabiting it. Most of which have have no compunction about attacking young people, so a drawn out childhood is a luxury most families, even highborn families cannot often often afford. Plus, all the same factors that drove medieval wars on Earth still exist in Scarterra, so human lords have to deal with monster attacks and warring nations and tribes.   The third (and bleakest) reason is that with fewer children dying of disease, Scarterran noble families don't have to struggle as much to get their "heir and a spare". If you noble has an heir and three or four spares, he can theoretically afford his children into battle and lose one or two, rest assured that the remainder will come out of their struggles stronger, and the ones that die will still uphold their family's honor.

Execution

Even if a young noble's parents do not expect or want him to become a knight, many will make their children take up knight's training anyway.   Sometimes courtiers need to be able to fight or lead soldiers into battle, though a lot of nobleman that undergo knights' training in their youth choose to not keep up their training later in life and they figuratively or literally lets their blades grow rusty.   Knight's training not only includes combat, but also horse riding, tactics, letters, and courtly manners.   Kings and queens and other rulers really like having spell-casting knights in their service. Whether theurgists and mages, spell-casting knights usually have longer periods of training than non-spell casting knights.  
It takes longer for a knight needs to practice his magic and his combat skills concurrently, even if they opt to cut corners on the training regimen. In fact, most magic wielding-knights do cut corners on their training. On average, if you take away their magic, most spell-casting knights cannot compete with their non-spellcasting on even footings in terms of swordsmanship, jousting, horse riding, or courtly manners.   Along similar lines, a spell-casting knight is probably not going to be able to keep up with a squishy academic mage or theurgist in terms of theology, spell craft, potion brewing, book learning and other non-combat aspects of the magical arts.
Bendek by Eron12 on Hero Forge
  At least at first, spell-casting knights tend to walk the the Dragons' Path closely and either become very powerful very fast or they die young.   Speaking of dying young. While many young knights do mind the prospect of a glorious death in battle, most lords will not throw the lives of their elite highborn warriors lightly. Just like in Medieval Europe, in Scarterra it is common for young knights to be sent into battle with older knights to both advise them and make sure the next generation of knights doesn't kill themselves off by being reckless.

Components and tools

A knight is supposed to be help his lord with the "muscle" aspects of rulership. Stereotypically this involves riding horses and wielding swords and lances, but that is far from the only thing knights have to do.   Lords are free to set whatever requirements they want for their knights or knights-in-training. After they take their oaths, knights are encouraged to develop their own training regiments on their own initiative.   Knights do not have to be able to win a joust on horseback to serve their lord. A wise feudal lord values knights with varied abilities and training.   Many knights regularly wield maces and axes. Some are expert marksmen. Some "battle" with quills and courtly manners. Others serve their lord with wilderness skills and herbal remedies. Some knights are skilled investigators.  
by Eron12 with Heroforge
As they get older, most knights gradually take on fewer and fewer combat roles and more administrative and leadership roles. Older knights often focus on training and supervising the younger knights as well as helping their lieges plan tactics and strategies in war councils.   But in real Earth history, it was hardly unheard of for knights in their fifties and sixties to take to battlefield and accomplish impressive acts even at this late age. There are certainly older Scarterran knights remain formidable warriors. Always respect old people in vocations were most die young.

Participants

Even if their sons and daughters aren't likely to become knights as adults, many lords still like it if their sons and daughters undergo the training because "it builds character". Also, even a lord or lady is going to be a quill pushing courtier rather than an axe swinging knight, sometimes courtiers have to take up arms to defend themselves unexpectedly, so it's good to be prepared.   It varies from nation to nation and family to family, but In general, gender roles are more egalitarian in Scarterra than they were in medieval Europe but they are less egalitarian than the 21st West. In most human noble families. Highborn boys are required to take on knightly training and highborn girls are allowed to take on knightly training. This is pretty standard among non-human nobles as well, but not for dwarves. Dwarves don't give their daughters a choice. Adult dwarves are generally expected to be proficient in combat, regardless of sex. Highborn dwarves are generally expected be very proficient in combat.  
by Me with Hero Forge
-Revered Mother Alexandra Frymar
"Many lords like the idea of their daughters being able to defend themselves from attackers but they don't like the idea of their daughters fighting on the front lines. A lot of high born ladies undergo knight's training but never take a knight's oath.   About one-in-four Fumayan ladies undergo some form of knightly training, but only about one-in-twenty secular knights go by 'Dame' rather than 'Sir'.   Knights for holy orders are different. Almost a third of holy knights are women.
  If you are highborn and want to avoid an arranged marriage without dishonoring yourself and your family, joining a holy order of knights is one surefire to do it. While there is a stereotype that most lady knights are all trying to dodge an arranged marriage, a lot of men aren't enthusiastic about their arranged nuptial's either.   I certainly didn't become a knight of Hallisan simply to avoid marrying Lord Arwid, but I won't pretend it wasn't a side benefit."
 
Brigid's second portrait by Eron12 with Hero Forge
-Brigid, Swynfaredian malcontent, among other things
"The kingdom of Swynfaredia doesn't have 'knights', but for all intents and purposes Talon and Fang Warriors are simply knights by a different name.   Fang Warriors are sorcerers and Talon Warriors are not sorcerers. A commoner of great martial skill can become a Talon Warrior, but the majority of Talon Warriors are highbornsquibs.   About four-in-ten Talon Warriors are women. Far more than you ever see lady knights.This isn't because Swynfaredian Dragonbloods want to give women opportunities, it is because they do not really care if their squib children live long enough to have children of their own.
  Squib women are seen as just as expendable as squib men. They will happily sacrifice nine squibs to protect one sorcerer or sorceress.   Only about one-in-four Fang Warriors are sorceresses, which might seem like a lot, but female Fang Warriors are seldom sent to the most dangerous battlefields or quests. Swynfaredians want their sorceresses to breed. That is the main reason I left."

What about non-human knights?

  The major dwarf-dominated and elf-dominated do not technically have "knights", but they have elite warriors of highborn status that are functionally knights in all but name. And they tend to start young. Or at least what their races consider young. About 40 and 90 respectively. That's culturally close to a human's 16.  
by Eron12 with Hero Forge
  Gnomes don't commonly serve as knights, but they sometimes do. Some nations have specific knightly orders for gnomes such as the Schnocneg Reindeer Regiment, other times are awkwardly shoehorned into a human, dwarf, or elven knightly order. Gnome knights that are serving along bigger and taller knights are probably spell-casters.   Gnome parents will try to stretch out their gnomeling's childhood and adolescence as long as possible. Gnome knights often take their vows around their fortieth 40, which is closer to a human's 22 than a human's 16. Some might even make it to 50 before completing a formal oath of knighthood.   Satyrs, tengku, and half-elves seldom become knights. The few knights you see of these races usually began their careers as ordinary soldiers and then became knighted due to great acts of valor. Ergo, these knights tend to be a fair bit older.  
Commissioned Armored tengku by Zeta Gardner
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Cover image: by me with Midjourney

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