Khemra
Khemra Heekma (a.k.a. The Lady of Light)
Khemra in some ways is the metaphysical equivalent of the upset headmistress or crusty old dean furrowing her brow at the antics of the rest of the Nine and (mortals in general).
Assisting Khemra in her neverending task to inject and more order and discipline into Scarterra are her priests, priestesses and holy warriors who sometimes call themselves the "Keeper's of the Compact" giving them the common shorthand nickname "The Keepers.
The Keepers have a global hierarchy run out of Tower of the Sun directing all of their efforts establishing temples in every corner of Scarterra. Since the Keepers like law and order, it is not surprising that a great many princes and potentates have Keeper advisors meaning that the Keepers as a whole are fairly politically influential.
The Compact is both Khemra's greatest accomplishment and her deepest shame. While all the Nine worked on it (and vigorously debated the details), the core concept was Khemra's idea and most of the major compromises that were accepted were her idea.
It's a major source of conflict between Khemra and her siblings that she takes the Compact far more seriously than the rest of the Nine who seem to view the Compact as more guidelines than rules.
Khemra's often pushy attempts to regulate and control her siblings often causes them to be even more chaotic than they would have otherwise been if Khemra did nothing. This cycle repeats itself every day with pushy Keepers trying to impose Khemra's will on their local Nonagons and often getting the opposite result intended.
Achievements and Failures
Khemra is the only deity in Scarterra that can boast of a truly world-wide ecclesiastical hierarchy with truly global traditions and rituals. The largest and most politically powerful theocracy in Scarterra is the nation of Khemarok, which happens to be the ruling seat of Khemra's global ecclesiastical hierarchy.
Khemra's preferred form of government is hereditary feudalism, and an overwhelming majority of Scarterrans live under some variation of this government type. Khemra's priests and priestesses frequently have the ear of kings and queens and other potentates.
Divine Domains
Khemra’s Portfolio includes but is not limited to: The sun, literacy, history, law, oaths of fealty, hierarchies, translators, traditions, travel, regulation of the Nine as a whole, grandeur, royalty, and being a foe to the undead
Her primary Dominion is the sun. Her primary Gift to mortals is literacy.
Khemra's theurgists' favored spheres are Divination, Purification and Wrath.
Artifacts
Khemra's primary symbol of power and her Divine Trophy is a shield that she crafted out of Turoch's eyes.
While many of her followers are not warriors and not all of her warriors carry shields, those that do favor shields with bright and intricate sun designs in Khemra's honor.
Divine Symbols & Sigils
Khemra symbols have lots of small variations but they are pretty univerisally recognizeable and standard compared to Scarterran Holy Symbols in general because almost all of them involve the sun prominently and a majority of them involve a sun with an eye.
Other symbols are things associated with literacy and learning such as scrolls, books, and quills.
Tenets of Faith
-Follow the roles you were destined for and make sure others do likewise and don’t overstep their bounds.
-Seek and share knowledge and make sure it is preserved for future generations.
-Help create and maintain ordered societies for this is the way to ultimately benefit all.
Divine Goals & Aspirations
Khemra wants order. She doesn't want frozen stagnation and realizes that Scarterra is an essentially a living organism that grows and changes like the creatures upon it, but Khemra wants everything in its proper place, serving its proper role.
Khemra prefers to act through her mortal agents and not make flashy displays of divine power making small adjustments to Scarterra here and there to advance the cause of order like a careful gardener pruning a slow growing shrub. Often she advances her agenda by making sure the right people have the right knowledge at the right time.
Social
Contacts & Relations
When the Nine joined forces to overthrow Turoch, they drafted an agreement known as the the Divine Compact or just “the Compact”. The Compact was an agreement on how the Nine would share the running of the Creation after the Divine Rebellion. The chaotic deities began ignoring the Compact almost immediately after Turoch was dead and Khemra remains very bitter about this. Phidas and Hallisan were also both upset by this too, but they have since moved on and Khemra has not. Phidas and Hallisan admit that the world is changing on its own independently and the Nine need to adapt with it.
Composite Display of the Nine's portraits by Zeta Gardner
Scaraqua
In Scaraqua, Khemra is most commonly referred to as Heekma, one of two Sons of the Sky. I have not come yet come up with any Scaraquan race that holds Heeka in high regard. As far as Scaraquans are concerned Heekma is a sun god. Heekma is instrumental in heating the sea and letting life exist, but Heekma did that a long time ago in exchange for payment from Mubete (clouds of rainwater). Sacraquans often have a “What have you done for me lately?” attitude with Heekma. Among other differences which I have yet to peg down, Heekma is considered a male deity in Scaraqua, not a female deity. Scaraquans have a Father Sky and Mother Sea motif going in their cosmology. Life as we know it is only made possible when Sky and Sea come together. This is the reason why sunlight heats the sea and why water evaporates and forms clouds in the sky. Logically, the Scaraquans that would be most likely to be overtly hostile to Heekma would be darkness loving monsters of the deep trenches and deep sea floor. Most Scaraquans live in shallow warm waters, so at the very least, Heekma would have some small contingents of priests and priestesses below the sea among Merfolk and other common sea humanoids. It is a reasonable assumption that most of Heekma's worshipers below the sea would favor closer relations with Scarterrans rather than more distant relations. Conversely, given how hidebound Khemra/Heekma is, maybe Khemra followers support a rigid separation of sky, earth and sea. It could go either way. The Scarterran goddess Khemra and the Scaraquan Heekma are both Lawful Neutral. The main difference in the eyes of her/his worshipers is that Khemra tends to meddle and interfere in the events of other beings whereas Heekma is more remote and private with a sort of "stay off my lawn!" attitude towards laws, likely to distance himself from beings who fall short of his ideals.
Divine Classification
goddess
Religions
Alignment
Lawful Neutral
Current Location
Realm
Church/Cult
Children
Sex
female
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