Weather**

Nami, the Lady of the Winds is the goddess of weather in Scarterra. The vast majority of weather theurgists (or Weather Witches as they are often called) are Nami theurgists. Of the minority that are not directly affiliated with Nami, most of the rest are affiliated with Nami's on-again off-again parmours: Maylar, Korus, and Zarthus and even then theurgists of these affiliations rarely learn anything beyond than the basics of Weather theurgy.   Weather theurgists tend to be outdoorsy types who travel a lot which is fitting because a large portion of Nami's core followers are outdoorsy types who travel a lot.  

(Stamina + Survival)

    Commune with the Weather ●: Gain a sense for the local weather for the next six hours per success. If something supernatural is potentially affecting the weather (a weather theurgist, a Nami spirit, or some air elementals) is within a few miles, learn their general location.   OR   Create a small curious weather anomally or feature. A pile of snow out of season, a small patch of fog, a localized raincloud raining on a garden. Instant   ●● Create a weather anomally that can impair foes. Fog thick enough to impair enemy archers, ice slicks to trip on, enough water to make mud. Typically a +1 penalty to related actions, +2 if four+ successes are rolled. Depending on the anomally, it could impair the theurgist and her allies. For instance, summoning a patch of fog to impair enemy archers could impair his own side's archers.   Create a gust of wind or an ice slick. Create a few minutes of a heat wave or cold snap. Range is line of sight. Instant   Lesser Weather Control: The caster can affect the weather for up to a few hours in an area of a couple square miles. Weather has to stay loosely within seasonal norms. The theurgist can make a hot day even hotter or make a hot day slightly cooler but the theurgist can't cause snow to fall on a hot day or summon the rains from a cloudless sky.   Instant     ●●●● Lightning Strike: Theurgist makes a ray attack with lightning, inflicting lethal damage and ignoring all worn armor (but not Energy Shield spells).  
1 success 5 dice of lethal damage   2 successes 7 dice of lethal damage   3 successes 9 dice of lethal damage   4 successes 10 dice of lethal damage   +1 success +1 die of lethal damage
  Instant     ●●●●● Mastery of Storms: The theurgist can command or dispel mighty storms and manipulate atmospheric anomallies in more subtle ways too affecting many square miles over many hours.   Instant


Cover image: by me with Midjourney

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