Divine spheres, quick reference guide
Sphere List with their casting dice pools
1) Air (Wits + Athletics)
2) Animal (Charisma + Animal Ken)
3) Augmentation (Charisma + Leadership)
4) Crafts (Manipulation + Crafts)
5) Earth (Strength + Athletics)
6) Embody (Stamina + Theology)
7) Fire (Stamina + Athletics)
8) Healing (Charisma + Medicine)
9) Hexing (Manipulation + Theology)
10) Illumination (Perception + Theology)
11) Necromancy (Manipulation + Theology)
12) Plant (Charisma + Hearth Wisdom)
13) Protection (Wits + Theology)
14) Purification (Stamina + Hearth Wisdom)
15) Spirit (Charisma + Theology)
16) Water (Dexterity + Athletics)
17) Weather (Stamina + Survival)
18) Wrath (Strength + Theolog)
Favored Spheres
Each of the Nine specializes in different aspects of nature and civilization and each of the Nine has preferences in how they interact with mortals. A divine spell-caster is not required to learn any of the magic favored by his or her divine patron, but divine spell-casters get a -1 difficulty bonus when using their divine patron’s favorite spheres.
Maylar: Animal, Hexing, Wrath
Mera: Healing, Protection, Purification
Korus: Animal, Plant, Purification
Nami: Augmentation, Hexing, Weather
Greymoria: Animal, Hexing, Necromancy
Khemra: Augmentation, Illumination, Purification,
Zarthus: Augmentation, Hexing, Illumination
Hallisan: Augmentation, Crafts, Protection
Phidas: Embody, Protection, Purification
Pantheon: (pick three) Animal, Augmentation, Hexing, Protection, Purification
1) Air (Wits + Athletics)
2) Animal (Charisma + Animal Ken)
3) Augmentation (Charisma + Leadership)
4) Crafts (Manipulation + Crafts)
5) Earth (Strength + Athletics)
6) Embody (Stamina + Theology)
7) Fire (Stamina + Athletics)
8) Healing (Charisma + Medicine)
9) Hexing (Manipulation + Theology)
10) Illumination (Perception + Theology)
11) Necromancy (Manipulation + Theology)
12) Plant (Charisma + Hearth Wisdom)
13) Protection (Wits + Theology)
14) Purification (Stamina + Hearth Wisdom)
15) Spirit (Charisma + Theology)
16) Water (Dexterity + Athletics)
17) Weather (Stamina + Survival)
18) Wrath (Strength + Theolog)
Favored Spheres
Each of the Nine specializes in different aspects of nature and civilization and each of the Nine has preferences in how they interact with mortals. A divine spell-caster is not required to learn any of the magic favored by his or her divine patron, but divine spell-casters get a -1 difficulty bonus when using their divine patron’s favorite spheres.
Maylar: Animal, Hexing, Wrath
Mera: Healing, Protection, Purification
Korus: Animal, Plant, Purification
Nami: Augmentation, Hexing, Weather
Greymoria: Animal, Hexing, Necromancy
Khemra: Augmentation, Illumination, Purification,
Zarthus: Augmentation, Hexing, Illumination
Hallisan: Augmentation, Crafts, Protection
Phidas: Embody, Protection, Purification
Pantheon: (pick three) Animal, Augmentation, Hexing, Protection, Purification

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