Test Article for Primer Article on the Nine
Scarterra was created by the primordial god Turoch. In the Age Before Ages, Scarterra was little more than a cosmic farm. Mortals lived and died simply for Turoch to consume their souls, until Turoch's nine most powerful servants reluctantly joined forces to overthrow their tyrannical overlord in a cosmic battle known as the Divine Rebellion.
Before the Nine overthrew Turoch , the Nine established the Compact, an agreement on how the Nine would divide up management of the natural world and how they would apportion worshipers. No Scarterran mortal knows exactly what is or isn't in the compact but the Cult of the Compact claims to uphold it as best as mortals can do and they form the societal basis for how ordinary mortals worship the Nine.
The Nine can empower mortals to utilize a portion of the Nine's innate magic. These divine spell casters are called theurgists. Theurgists are either favored souls who are born as conduits of divine power or anointed who are imbued with divine power later in life due to their piety. Many mortals who are not theurgists nevertheless dedicated themselves to one or more of the Nine and act their agents and proxies in the mortal plane.
As each Nonagon faction tries to influence individuals, communities, and whole nations towards their own ends, individual Scarterrans try to influence the Nonagon factions as everyone from loyal peasants to mighty monarchs tries to influence priests and priestess to serve their own ends creating a complex web of intrigue and politics that drives or at least exacerbates all conflicts in Scarterra.
Hallisan is the god of minerals, strength, stone, chivalry, honor, justice, nobility, and skilled crafts.
Hallisan's primary followers are often called "the Guardians the Valor", or simply as Guardians.
Mera is the goddess of hearth fires, family, community, medicine, water, and harmony
Mera's primary followers are often called "the Tenders of the Sacred Hearth" or simply as Tenders.
Zarthus is the god of the moon, the tides, community, justice, cunning, investigation, art, music, revenge, and self-reliance.
Zarthus' primary followers are often called "the Lanterns of Zarthus" or simply as Lanterns.
Khemra is the goddess of the sun, literacy, traditional wisdom, history, law, and hierarchies
Khemra's primary followers are often called "the Keepers of the Compact" or simply as Keepers.
Korus is the god of plants (especially trees), natural cycles, agriculture, bridges, horses, mediation, reasoned wisdom, and dichotomies
Korus' primary followers are often called "The Stewards of Korus" or simply Stewards.
Nami is the goddess of weather, freedom, travel, merriment, unorthodox wisdom, cunning, and chaos
Nami's primary followers are often called "the Rovers on the Wind" or simply Rovers.
Phidas is the god of commerce, oaths, currency, contracts, punishment, maintaining face, protection, and hierarchies
Phidas' primary followers are often called "the Masks of Phidas" or simply Masks.
Greymoria is the goddess of magic, darkness, secrets, poison, death, monsters, and revenge.
Greymoria's primary followers are often called "the Children of the Dark Mother" or simply the Children.
Maylar is the god of disease, decay, strength, hunting, herding, cunning, violence, social darwinism, resilience, war, and self reliance.
Maylar's primary followers are often called "the Testers of Strength" or simply Testers.
Comments