Abjuration Spell List

First Circle Abjuration Spells

    Astral Sight: The caster can see astral creatures, conjurations or anomallies in her immediate vicinity. The effects last for 30 minutes per success rolled. This spell can be cast on willing subjects other than the caster at +1 difficulty. It is joked that 99% of Astral sights are boring and 1% are terrifying.   Perception Persistent     Detect Magic: This allows the caster to view magical auras. It can be cast on another subject at +1 difficulty.   The successes rolled determined how specific the information gleaned is. Strong magic creates a stronger aura than weak magic. Recent magic creates a stronger aura than lingering magic. Magic items are a little bit harder to read than active spell. Perception Persistent     Detect Void Creatures: Detects undead, Void demons, and other creatures powered by negative energy within 30 feet per success. Perception Persistent     Protection: Target gains a number of protective effects. They gain a die of soak against all forms of damage that stacks with other protection. Attacks by demons and spirits against the target are at +1 difficulty. Targets get one die on Willpower rolls when resisting magical attacks. Lasts ten minutes per success. Charisma Persistent      

Second Circle Abjuration Spells

  Cleanse: The caster can remove active spell effects of magic from himself and/or other willing subjects. This cannot filter out helpful spells from baneful ones. Up to one target in range of touch is affected. Instant     Dispel Magic: Caster reduces a spells successes of another spell on a one-for-one basis comparing successes. Permanent magical items and effects are not destroyed but are suppressed for one turn per success. Dispel can be saved as an action for later to counter an enemy caster’s spell as they cast it much like a declared dodge or parry. Wits Instant     Illusion Alarm (per dot of Illusions, Alarm): Caster is alerted if illusions are nearby for two hour per success. This does not tell you what is hidden or changed, just that something is nearby and it does not include mundane disguises or transmuted things. If 10 drams of reagents are used, the spell lasts for two days per success rolled rather than two hours.Perception Persistent     Kitchen Ward (per two dot of Hearth Wisdoms, round up) : An enclosed space can be warded against most vermin, mold and moisture. Spell last five days per success rolled. This spell is subject to the Law of Sanctums. Perception Persistent     Protection Circle (Protection): As Protection, but it affects one target per success. Charisma Spread     Protection from Energy (Endure Elements): Target gets successes in a soak pool against energy attacks. Stamina Persistent     See Invisibility (Detect Magic, any invisibility spells): The caster can pierce invisibility spells that he matches or beats on his casting roll. This only applies to invisibility spells. It doesn't apply to other illusion spells or nonmagical camouflage. Perception Persistent      

Third Circle Abjuration Spells

    Analyze Magic (Detect Magic): An improved version of Detect Magic that allows a caster to make very detailed analysis of magical items and active spells. Read the full article for the details..   Intelligence Persistent     Counter Spell^ (Dispel Magic): Caster reduces a spells successes of another spell on a one-for-one basis comparing successes. Permanent magical items and effects are not destroyed but are suppressed for one turn per success. Reactive Dispel can be used in place of any unused B-action like a reactive dodge or parry. Wits Instant     Dragon's Resilience (each dot of Transmutation, Protection, Protection Circle): One subject per success may soak lethal or aggravated damage with their base Stamina score. This stacks with armor. Intelligence Spread     Invisibility Purge (Dispel Magic, See Invisibility): This spell is a specialized variant of Dispel Magic but it was longer and wider range and only affects Invisibility spells in a wide area. Wits Instant     Material Bulwark (per dot of Conjuration): If targeted at a single spirt, this will inflict one level of bashing damage per success, soakable normally, unless it's a one health level spirit in which case the spirit is banished automatically.   If this targeted at a Conjurer or Spirit theurgist this will banish all spirits the target is currently controlling, if and only if the abjurer matches or exceed her target's casting roll for said spirits.   If targeted at a summoned elemental, this will disrupt the control of the elemental if the caster matches or beats the enemy conjurers successes. This will not banish the elemental, this will only make it go feral.   If targeted at a feral elemental. This will make the elemental move away from the abjurer for one round per success rolled.   This spell costs 10 drams of reagents to use.Stamina Instant    
by Me with Midjourney
Purple Mist: Illusion spells have a purple aura, but this is normally only seen through magically enhanced site. Purple Mist will creates a rapidly dissipating mist over in a cone emanating from the caster that will cause a magical purple residue to form on anything or anyone with an active illusion spell cast on it   It will not remove or nullify an illusionary disguise or phantasm but it adds an incriminating purple stain that lasts as long as the spell in question lasts.   This will not fully reveal or outline an invisible subject, but it will create a vague purple cloud in the general vicinity of an invisible subject that is tagged by the spell. Reducing the penalty to hit them by -1.   Perception Instant
    Re-Corporealization (per dot of Necromancy): Wards an area against incorporeal creatures for one day per success. Incorporeal creatures that enter the area become solid with all the benefits and hindrances of that, especially being stopped by walls and hurt by mundane weapons. This includes incorporeal creatures that are naturally incorporeal or corporeal creatures temporarily gaining the incorporeal trait. Material component is a small quantity of Silverwood worth about 10 silver pieces. Wits Persistent     True Form (per dot of Transmutation): Transmutation effects on targets body are at +3 difficulty for one hour per success. Stamina Persistent    

Fourth Circle Abjuration Spells

    Greater Dispel Magic (Dispel Magic): Caster reduces a spells successes of another spell on a one-for-one basis comparing successes. The dispeller gets a -1 difficulty break. Permanent magical items and effects are not destroyed but are suppressed for one turn per success. Wits Instant     Grounding (Dispel Magic, Invisibility Purge, any flying spell): This spell is a specialized variant of Dispel Magic but it has much longer and wider range and only affects flying spells. It does not affect Feather Fall spells. Stamina Instant       Invisibility Purge (any invisibility spell): Invisible creatures are revealed within ten foot radius per success rolled in that are for one hour per the caster's Willpower. If 10 drams of reagents are consumed, the spell lasts for a week per the caster's Willpower and automatically fills a large room or small building.Perception Instant     Numen Analysis: Allows highly detailed analysis of mages and theurgists. See spell article for details.     Shield of Will (Protection, Energy Shield, True Form ): The target gains a bonus dice on all Willpower rolls resisting magical and supernatural attacks, presuming the spell or attack is resisted by Willpower. Bonus dice are one-for-one per success roll. Effects last for ten minutes per preexisting permanent Willpower dot of the spell recipient.   This does not stack with other spells or abilities that augment Willpower, when there are two things giving a Willpower bonus, use the higher one. Charisma. Persistent     Unclouded Sight (See Invisibility, per dot of Illusions): The target can see through illusions. If the target is a person other than the caster, add +1 to the difficulty. The subject of the spell can see through all illusion spells cast with less successes than the casting roll for this spell. If the caster ties the successes of an illusion spell, the subject has blurry or incomplete ability to see through an illusion. Perception. Persistent          

Fifth Circle Abjuration Spells

    Improved Counterspell^ (Dispel Magic, Counterspell, Greater Dispel Magic): As Counterspell but the caster’s opposed roll is at -1 difficulty. Wits Instant
Rare Spells  

Third Circle

  Pierce the Phantasm: Lets the caster see through phantasmal illusion spells.   PerceptionPersistent

Articles under Abjuration Spell List



Cover image: by me with Midjourney

Comments

Please Login in order to comment!