physicians in Scarterra
The medical profession is a fair bit different in Scarterra than it was on medieval Earth due to the eternal presence of a powerful goddess of healing and a powerful god of disease. And in Scarterra, magic is real and some of it can heal. Even in a world with magical healing, there is still demand for non-magical healers.
In general, Scarterran physicians are more knowlegeable and well-trained than their medieval counterparts.Some arcane mages have healing magic too, but it's less effective than divine healing magic and it's rarer to boot. And would you trust a necromancer to heal you? That are not nearly enough to heal everyone in need, especially with how common monsters and curses are in Scarterra, largely thanks to you-know-who among the the Nine. We need non-magical healers. Physicians, doctors, midwives, apothecaries, surgeons, whatever you call them, they are all blessed by the goddess. By helping take care of the smaller problems, we can ration our healing magic to help the direst cases. Supporting non-magical healers helps us with recruitment in the long run. Theurgy manifests the power of the Nine but that power is focused through the lens of a mortal's innate abilities. A warrior who unlocks theurgy is likely to develop combat magic, a green thumb that unlocks theurgy is going to develop plant magic, and a physcian who unlocks theurgy is likely to develop healing magic."Purification theurgy can magically cure diseases and poisons and Healing theurgy can magically heal cuts, blood loss, and broken bones. It's hard to take an accurate census on divine spell-casters, but most scholars believe about one in a hundred mortals wield some sort of theurgy. Out of this one percent, I'd make an educated guess that one in five theurgists have some Purification theurgy and one in eight theurgists have some Healing theurgy. Very frequently, theurgists who develop one of these quickly develop the other in short order.
Career
Payment & Reimbursement
Full time physicians typically make about 3 silver pieces a week with very famous and celebrated physicians making as much as 15 silver pieces a week.
A lot of Scarterrans moonlight as physicians and practice medicine as a side hustle to their main job. Such as the old grandmother in the farming village who is locally known to be the wisest in herbal remedy or the goat herder who also knows how to deliver human babies in between delivering livestock. These sorts make a lot less.
A lot of healers are empathetic sorts and don't like the idea of charging people money for health. Some physicians are too nice for their own good and are living at an economic level below their perceived social status.
Other Benefits
The Tenders try to encourage the proliferation of healing lore, so they tend to extend a lot of courtesy to physicians.
It is relatively easy for physicians to get in the good graces of the Tenders, and those who can call upon the Tenders are likely to free food, discounts on medical supplies, free or discounted education, and even occasional magical assists.
The Tenders aren't the only priesthood in Scarterra that likes to make friends with non-magical healers.
Perception
Purpose
To heal or at least mitigate injuries and illnesses and promote general health.
Demographics
Scarterra is a rough place and while Scarterra has many healers of various stripes, it also has a wide variety of things that cause injury and disease. If someone is sick or injured and time is a factor, than instead of accepting the best there is, someone has to accept the best available.
The best there is is a healing theurgist with advanced medical training. The second best is a non-theurgist with advanced medical training.
But there is a big gray area between "no medical training" and "advanced medical training".
Many healers in Scarterra are very specialized. A seasoned midwife probably doesn't have a lot of experience stitching up battlefield wounds but she is a better than nothing if you need to stitch up battlefield wounds. Likewise, a seasoned combat medic probably doesn't have a lot of experience delivering babies but he is better than nothing if there a woman is in labor nearby.
Sometimes substitutions get even more desperate. A person who only helped deliver foals and calves may be called in to help deliver a human baby. Sometimes herbalists step in as physicians in a pitch or visa versa.
ven in real world medieval history,, there is a lot of precedent for people receiving medical treatment from unorthodox sources. One might even see a tattoo artist have to stitch a wound or a black smith to pull a rotten tooth. E sometimes executioners moonlit as physicians. They worked for cheap, so sometimes this was the best a peasant could afford.
History
Maylar is the god of disease, and Mera is the goddess of medicine and the two deities are fighting by proxy in the material plane.
Maylar isn't just the god of disease and Mera isn't just the goddess of medicine, so they don't spend all their time trying to one-up each other, but it's a conflict that is ongoing, and will probably never stop. Testers (Maylar's primary followers) and the Tenders (Mera's primary followers) certainly fight a lot, but the godly proxy war is not limited to just these two groups.

This proxy war between Maylar and Mera means that Scarterra's physicians are much more knowledgeable than Earth physicians during the Middle Ages. Maybe even more knowledgeable than Earth physicians during the Renaissance.
Most physicians in Scarterra are at least loosely allied to the Tenders and the Tenders do not support the hoarding of knowledge, they want to spread knowledge.
If a new health discovery is made, the Tenders will spread it till it becomes common knowledge. Things most people know in the 21st century but were not always obvious to medieval Earth people are fairly well known in Scarterra such as:
-Alcohol is a disinfectant.
-Linen bandages result in fewer infections than wool bandages.
-Drinking lead contaminated water is a really bad idea.
-Don't dump your waste products into your drinking water
And other brilliant gems are all considered common knowledge, thanks to the Tenders.
On top of this, Maylar's periodic "tests" that he inflicts on Scarterra means that physicans need to be clever and resourceful.
In the proxy war between Maylar and Mera, Maylar is winning in the sense that disease is never ultimately defeated but Mera is winning in the sense that fewer Scarterrans die of infection or illness than medieval Earth humans.
When it comes to Maylar's divine imperative to spread misery and disease, he has some support from the goddess Greymoria, but in Mera's quest to spread medicine and healing, she enjoys support from almost all the rest of the the Nine. The main difference is that Mera's followers usually heal people for free and the other deity's followers ask for payment for healing, but they are still at least against disease together functionally giving Mera a 7 vs. 2 advantage. It also helps that not all Testers are gung ho about spreading disease.

Maylar, named by Zeta Gardner

Mera, named by Zeta Gardner
He teaches us that surviving suffering and hardship makes mortals stronger in the long run and disease is but one of many possible ways a mortal can prove his or her strength and resilience. With a few unpleasant exceptions, we Testers bear physicans no ill will. A surprisingly high number of Testers actually moonlight as healers. I am one of them, but I only treat those who are strong."-Ujarek, moderate member of the Testers"Some peasants expect every Tester they see is going to infect them with a horrible disease but that isn't true. Khemra may be the goddess of the sun, but she doesn't need her followers help her move the sun through the sky. Likewise mighty Maylar doesn't need his mortal followers to foment disease on his behalf. Maylar isn't trying to fill Scarterra with disease-ridden corpses. He is not offended when mortals recover from their illnesses, far from it.
Operations
Tools
Magical healing is possible in Scarterra and magic can be stored in powders or potions useable by anyone. And they are more portable than theurgists themselves.
If you have access to healing potions, you technically don't need a physician.
The problem is that magical potions are expensive, even if the potioneers are willing to sell a potion at-cost. A healing potion costs roughly half of a peasant's annual income for one dose.
If a Scarterran physician is financially well off, is well connected with the Tenders he probably has a potion in his back pocket for emergencies.
Materials
Even without magical healing, physicians have a lot of methods at their disposal that pre-industrial Earth doctors didn't have.
Knowledge of healing herbs and plants is very widespread in Scarterra, and Scarterra has some medicinal plants that Earth does not have.
Also, (thanks to Mera's followers), pretty much everyone knows that boiling water helps sanitization. This wasn't common knowledge on Earth till the 19th century.
Workplace
Many physicians congregate around temples, especially Mera temples. People knock on the doors wanting magical healing but often get redirected to a non-magical physician instead. A lot priests and priestesses also moonlight as physicians whether or not they are theurgists. Fortunately competition and brinksmanship is very low in our profession, at least compared to most of the other trades with guilds. There is usually professional courtesy and comradery between religious and secular physicians rather than competition. A lot of physicians make house calls, especially younger physicians. Midwives, especially are likely to make house calls, keeping tabs on all pregnant women in their general vicinity. Battlefield medics, of course follow armies and are either on the battlefield themselves or are among the camp followers.I have a shop a few blocks from the main marketplace with a sign on the door and the sick or injured knock on my door. This is not the norm for physicians. I had to work my butt off when I was younger to make a name for myself to get a shop like this even with my sorcery. There are established shops with a lineages of wisdom going back generations where people can inherit a physicians shop front, but given the level of training involved, this isn't easy either.
Dangers & Hazards
Scarterra isn't just dangerous, but it's messy. Physicians have to deal with blood, vomit, excrement and other less than pleasant products of mortal bodies. Ick factor aside, this also exposes physicians to potential for infection themselves.
A battlefield surgeon of course has to go to battlefields which is obviously dangerous. Any proactive healer is likely to have to go to dangerous places to practice their trade.
Most Testers bear physicians no ill-will but the Bearers of the Ill Wind are a very zealous sub-group that want to actively spread disease. Many have come up with the idea that instead of poisoning water supplies and directly spreading infections, they can expedite disease by murdering physicians.
There aren't a lot of Bearers of the Ill Wind, because even other Testers find them repulsive, but even a single Bearer can do a lot of damage.
What about surgery?
It has been theorized that a world with magical healing would stunt the growth of non-magical medical knowledge. The Porcelain Hypothesis applied to medicine. This is usually not the case, in Scarterra because non-magical medical knowledge directly feeds into magical healing talent. In general, medical knowledge on Scarterra is centuries ahead of medieval Earth on things like diagnosis, knowledge of medicines and poisons, and general sanitation, but Surgery is impacted by the Porcelain Effect. Magic has stunted development on surgery. Complex problems tend to make people throw their hands up and say "the patient needs magical healing for this one!" Often with serious problems, the goal of a non-magical physician is "keep my patient alive until magical healing is available" and this often precludes the attempt at complex surgery. Scarterra has a few nice necromancers like Lloyd the physician, but the public imagination is fixated on the tales of malefic necromancers. Anyone who says, "Could I have a corpse to dissect please...you know for the advancement of medicine!" is going to be subject to a lot of negative scrutiny. In order to cut open a corpse and not get arrested, a would be cadaver surgeon needs permission from a king or other very high up official. This has a negative downstream effect in that there a lot of people trained in performing autopsies. Whether on living or dead people, the best surgeons in Scarterra are often necromancers with somewhat shady pasts.
Alternative Names
midwife, apothecary, surgeon, healer,
Type
Medical
Demand
high
Famous in the Field
Other Associated professions
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