What is "standard military doctrine" for magic in Scarterra
A genius tactician can wield a lot of creative and unorthodox strategy and make them work. A moronic tactician can misuse unorthodox strategies and send a lot of soldiers to their death for no gain.
Assuming a Scarterran general is somewhere in between "genius" and "moron", he knows he will try to follow standard military doctrine.
What sets Scarterran warfare apart from real world Earth medieval warfare is the existence of magic.
What is "normal military doctrine" in Scarterra with regards to magic?
Magic in Scarterra is highly useful, but it's not so useful that a group of powerful casters can make a standard medieval army obsolete.
In a standard military engagement between two armies, both sides are generally going to put their best soldiers in the very front lines and give them as much magical support as possible with the spell-casters deployed nearby. The first side to start taking significant casualties among their front line fighters or their support casters will usually break.
Utility
Buff spells are the most important consideration
For simplicity, lets say there are five tiers of soldiers
5-"Rag Tag Militia"
4-"Green Soldiers"
3-"Veteran Soldiers"
2-"Elite Soldiers"
1-"Heroes"
"Hex" Spells
"Hex" spells are spells that make people weaker, slower, or clumsier. "Buff" spells will send up a soldier up a tier or two, and "Hex" spells will knock a soldier down a tier or two. In theory, hex spells should be just as commonly seen as buff spells, but they are not.A buff spell can be cast before combat begins, a hex spell cannot be cast until the enemy is in range. So hex spells are more of a tool of improvisation than an element of a carefully laid battle plan.
A buff spell can be bottled in a potion, which is very convenient. A hex spell can be put in a throwable potion, but throwing a glass ball accurately during a pitched battle is no easy feat. On the other hand, a commander ordering his soldier to drink a potion at a specific critical moment is very easy.
Magical healing
A small amount of magical healing will keep soldiers from bleeding to death in a ditch, so they can eventually make a full recovery and live to fight another day. Just knowing that this healing is available will spur soldiers to fight harder and take more risks. More powerful magical healing will let a soldier go from death's door, to being fully back in fight. Just like with standard "buff" spells, powerful magical healing is most effective when it is prioritized on stronger soldiers. Honorable war doctrine states that enemy healers should not be individually targeted and they should be given full quarter. Pragmatic military doctrine states that enemy healers should be eliminated as quickly as possible.Mobility Spells
The most important mobility spells on a Scarterran battlefield are usually spells that bestow flight. But spells can help with stealth or speed also qualify as mobility spells. If a general has mobility spells at his command, standard offensive military doctrine is to take your strongest soldiers, buff them as much as them as possible, and then have try to either have them eliminate the enemy officers or to eliminate the enemy spell-casters. Standard defensive military doctrine is to keep a reserve of elite soldiers armed with mobility spells to fly towards areas of the battlefield facing unexpected resistance. Often this results in flying offensive soldiers being opposed by flying defensive soldiers in a medieval fantasy dogfight. If you are a soldier and get defeated in an arial battle, hopefully you are flying over your sides' troops rather than flying over enemy troops. Landing or crashing into a mass of enemy soldiers is not an ideal scenario.Damaging Spells
Damaging spells just try to wound or kill the enemy as quickly as possible, never mind buffing or hexing anyone. These primarily but not exclusively part of Invocation for mages or Wrath for theurgists.Standard Scarterran military doctrine is to either use single target spells to pick off high priority enemy targets, loosely akin to the use of snipers in modern warfare.
Alternatively, standard Scarterran military doctrine is to use wide area effect spells to target the weakest parts of the enemy army in order to hopefully cause a section of the enemy to panic and route. This is loosely akin to using shock and awe artillery bombardments in modern warfare.
Social Impact
An army marches on its stomach. Short-term, the most important military resource is food and water.
Long-term, the most important military resource reagents. Reagents allow for the creation of potions and advanced spells. Scarterran articles depend on reagents much how modern armies depend on petroleum.
At the end of the day, political power stems from military power. Since military power in Scarterra depends in large part on magical powers, this means that mages and theurgists wield a lot of political influence because princes and warlords will bend over backwards to recruit them. Often this means they try to train their own children as spell-casters.
Spell-casters make up roughly 1 to 2% of the Scarterra's population, but they tend to make up 10 to 20% of the nobility. In some places, the nobility has even more casters than that.
Abjuration is king
Among mages, Abjurers are probably the most commonly seen subtype. A lot of mages moonlight as soldiers, but mages who choose to be full-time soldiers frequently study Abjuration. Soldiers are happy to receive protective abjuration spells, and these same spells can help keep the casters alive too. Dispel Magic is an Abjuration spell. It is especially valuable because it removes spells that the other side is using. It can even "un-magic" enemy flyers midair sending them plummeting to the ground. The problem is that Dispel Magic removes magic indiscriminately. An Abjurer might remove her own sides' active spells while removing the enemy's spells, so it needs to be used carefully.
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