Olympic Team Rosters

Team Mera

 
Mera is the Neutral Good goddess of water, community, family, hearth fires and medicine, among other things.   Mera's followers are often nicknamed "the Tenders of the Sacred Hearth" or simply "The Tenders".  

Brawny: Sonya

  (half-elf female)  
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"To be merciful, one must first become strong."   Sonya was left as a basket baby at a Tender sponsored temple. She doesn't know her parents and doesn't even know if she is half-elf or half-satyr. Though with her natural athleticism, many believe she is half-satyr. Being raised by Tenders, it was natural that she would become a Tender herself. Growing up, Sonya had two interests beyond serving Mera: rough and tumble play and listening to stories of legendary heroes.   Sonya strives to become a great heroine herself, and trained hard to become a great warrior. She has a little bit of experience as an adventurer helping people in remote areas, but has mostly experienced fairly boring adventures such as guarding caravans that are never actually attacked. She is hoping to have a chance to prove her mettle in the Nonagon Games. If she does well, maybe ecclesiastical superiors will give her more leeway to go on quests in the future.   Sonya Stats
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Willpower 6   Dexterity 4, Strength 4, Stamina 4, Appearance 2, Charisma 2, Manipulation 2, Intelligence 2, Perception 3, Wits 3   Simple Abilities: Alertness 1, Animal Ken 1, Athletics 3, Brawl 3, Dodge 3, Empathy 3, Etiquette 1, Expression, Intimidation 3, Investigation 1, Leadership, Legerdemain, Stealth 1, Subterfuge   Trained Abilities: Archery, Commerce, Crafts, Enigmas, Hearth Wisdom 1, History 1, Medicine 1 (+1 first aid), Melee 3 (+1 maces), Performance 1, Politics, Ride, Sailing, Seneschal, Survival 3, Theology 1   Merits: Shield Proficiency   Health Levels: OK, OK, OK, -1, -1, -2, -2, -3, -5, Incapacitated
 

Brainy: TBD

 

Nimble: TBD

 

Theurgist: TBD

 

X-Factor: TBD

Mera, named by Zeta Gardner
 

Team Nami

 
Nami is the Chaotic Neutral goddess of weather, freedom, alcohol, parties, and travelers, among other things.   Her followers are nicknamed the "Rovers on the Wind" or simply, the Rovers.  

Brawny: Vostrud

  (Dwarf male)  
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"Nami brings the rain, I bring the thunder!"   Vostrud was a son of miners in the Chainbraids Clan, a respectable but not especially influential dwarf clan in Stahlheim. He didn't find a miner's life to his liking. He also found Stahlheim society in general stultifying and one foolproof way to run away from your family responsibilities without being completely disowned is to join the Priesthood of Nami. He still visits home every six or seven years and writes home regularly.   Vostrud mostly lives on the road, befitting a religious faction nicknamed the Rovers. He finds the fresh air and variety of a life on the road preferable to sweating in a mine. Being of a dwarf of sturdy stock he is somewhat strong and imposing and often got typecast into the role of muscle for Rover caravans, but he is okay with that. He might not like dwarf social norms but he's not lazy.   Vostrud Stats
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Willpower 6   Dexterity 4, Strength 4, Stamina 4, Appearance 2, Charisma 2, Manipulation 2, Intelligence 2, Perception 2, Wits 3   Simple Abilities: Alertness 1, Animal Ken, Athletics 3, Brawl 3, Dodge 3, Empathy , Etiquette 1, Expression, Intimidation 3, Investigation, Leadership, Legerdemain 2, Stealth 3, Subterfuge 1   Trained Abilities: Archery, Commerce, Crafts, Enigmas, Hearth Wisdom 1, History 1, Medicine 1, Melee 3, Performance 1, Politics, Ride, Sailing, Seneschal, Survival 2, Theology 1   Health Levels: OK, OK, OK, OK, -1, -1, -2, -2, -3, -5, Incapacitated   Merits: Shield Proficiency
 

Brainy: TBD

 

Nimble: TBD

 

Theurgist: TBD

 

X-Factor: TBD

Nami, named by Zeta Gardner
   

Team Greymoria

 
Greymoria is the the Neutral Evil goddess of magic, poison, revenge, monsters, and darkness, among other things.  

Brawny: Yaroslav the Blacksmith

  (jhuman male)  
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"I strike for the Dark Mother."   Yaroslav was a son and grandson of a village blacksmith. He probably would have just been one more unremarkable blacksmith, but he had a distinctive and unattractive birthmark on his face. He got picked on a child a lot. He was big and strong and capable of physically harming people who bullied him, but he really had no friends and he couldn't take on a whole group, and he got fiercely punished by adults when he physically struck his bullies.   In between learning his trade, he thought of vengeance and prayed to Greymoria for aid, and eventually he became "Self anointed" meaning Greymoria bequeathed on him holy power despite him not have any ecclesiastical training. The Children of the Dark Mother are not normally interested in peasant blacksmiths, but they would never ever turn away a self-anointed theurgist because the anointed clearly have Greymoria's seal of approval. He still feels a little bit of an outsider being a big ugly mostly illiterate peasant in a faction of mostly well-read magic users. Also, Yaroslav is a theurgist, but he is not a particular powerful theurgist and he is a bit insecure about this. He is hoping that making an impressive show in the Nonagon Games will give him more respect from his peers and maybe persuade Greymoria to gift him with more theurgy.   Yaroslav Stats
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  Willpower 5   Dexterity 4, Strength 4, Stamina 4, Appearance 1, Charisma 2, Manipulation 3, Intelligence 2, Perception 2, Wits 3   Simple Abilities: Alertness 1, Animal Ken 1, Athletics 3, Brawl 3, Dodge 3, Empathy, Etiquette, Expression, Intimidation 3, Investigation, Leadership, Legerdemain, Stealth 2, Subterfuge 1   Trained Abilities: Archery, Commerce, Crafts 3, Enigmas, Hearth Wisdom 1, History 1, Medicine 1, Melee 3, Performance 1, Politics, Ride, Sailing, Seneschal, Survival 1, Theology 2   Divine Spheres: Crafts 1, Hexing 1   Merits: Divine Caster   Health Levels: OK, OK, OK, -1, -1, -2, -2, -3, -5, Incapacitated
   

Brainy: TBD

 

Nimble: TBD

 

Theurgist: TBD

 

X-Factor: TBD

Greymoria, Named by Zeta Gardner
   

Team Khemra

 
Khemra is the Lawful Neutral goddess of tradition, literacy, hierarchy, and the sun, among other things.  

Brawny: Aheneus Leonid of the Dusk

  (human male)  
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"May the Lady of Light guide my sword."   Lord Leonid was the third son of a Baron. Since his father already had “an heir and a spare”, he opted to send his “extra son” to Nonagon for a monastic education, so his son could still have a high status vocation and honor the family name. Leonid joined the Keepers as much due to his parents' wishes as it was for his own.   His parents wanted Leonid to be a canny scholar and bureaucrat, so they send him to Khemra’s Keepers, famous for producing great scholars and bureaucrats. Leonid didn’t want to be scholar and dreamed of being a great knight. The Keepers are famous for their scholars, but they also recognize that strong warriors are sometimes needed. Recognizing Leonid’s inclinations, they trained him as a holy warrior for Khemra.   Leonid Stats
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Willpower 5   Dexterity 4, Strength 4, Stamina 4, Appearance 1, Charisma 2, Manipulation 2, Intelligence 3, Perception 2, Wits 3   Simple Abilities: Alertness 1, Animal Ken 1, Athletics 3, Brawl 3, Dodge 3, Empathy, Etiquette 2, Expression, Intimidation 3, Investigation 2, Leadership 1, Legerdemain, Stealth 1, Subterfuge   Trained Abilities: Archery, Commerce, Crafts, Enigmas, Hearth Wisdom 2, History 1, Medicine 1, Melee 3 (+1 swords), Performance 1, Politics 1 (+1 Nonagon Politics), Ride, Sailing, Seneschal, Survival 1, Theology 2   Health Levels: OK, OK, OK, -1, -1, -2, -2, -3, -5, Incapacitated   Merits: Shield Proficiency
 

Brainy: Ahenius Arina of the Day

  (human female)  
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Arina was a daughter of simple farmers but was blessed with great intellect and drive. Khemra is the goddess of literacy and knowledge. Khemra’s Keepers sponsor many schools to make sure peasants at least can read and write simple things and do basic math. The schoolmaster quickly realized that Arina was a cut above the other peasant children from her village and opted to recruit her. Her parents agreed to let the Keepers train her because this meant one less mouth to feed.   Her lowly birth gave her some early challenges among the Keepers, but the Keepers value merit. Arina’s keen mind and discipline quickly earned her the respect as a young scholar. She was no stranger to farm chores and was physically hardier and tougher than a lot of her highborn scholarly peers, so she was a natural shoe-in for the Nonagon games.
   

Nimble: Aheneus Lukyan of the Day

  (human male)  
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Lukyan was born to very poor and often inattentive parents in an unforgiving city. The School of Hard Knocks was brutal and Lukyan often had to resort to begging and petty theft to survive. One day he impulsively defended a passerby from a pair of muggers and that passerby happened to be a priest of Khemra.   In gratitude for saving him, the priest brought him into the priesthood of Khemra as an acolyte and attempted to straighten him up the wayward lad and direct him towards the Lady of Light. And given a chance, Lukyan has opted to turn over a more respectable leaf, but he hasn’t forgotten his old street survival skills, and it was deemed that his skillset would be valuable in the Nonagon Games.
   

Theurgist: Aheneus Vera of the Day

  (human female)  
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Vera is technically a highborn lady, but her parents are part of a landless branch of a relatively minor noble family. Her parents were respectable but relatively unimportant bureaucrats. They were avid Khemra worshipers and pushed their daughter to take the entrance exam for an ecclesiastical education at a Khemra temple.   Vera passed the entrance exam, and she didn’t see her parents often after that though they were supportive and proud. Vera took to Khemra worship easily and manifested the combination of piety and will that lets someone become a theurgist. Eager to prove herself to Khemra and the elder Keepers, she volunteered to join the Nonagon games.
 

X Factor: TBD

 
Khemra, named by Zeta Gardner


Cover image: Nine in 1920 x 500 header by Zeta Gardner

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